Most interesting. However what about religions ?  History is partly a 
cemetery for religions as well as everything else it is. Any  neighbors
of yours Manichaeans ?  Zurvanists ? Followers of Orpheus ?
 
Now and then a religion commits suicide, like the Shakers or,  literally,
the Peoples Temple cult at Jonestown.
 
I've read various studies about the future of religion  ;  all that I have 
read,
with one exception, assume the same basic "lineup" in 2100 AD as  exists
in the present. Seems to me this is Highly Improbable.
 
Also the factor  --applicable to business--  of resurrections  from the 
dead,
for example a number of Neo Pagan groups where long slumbering  deities
are revivified, like Osiris and Wotan. Might even be some Orphics out  
there.
I don't foresee any new boom in buggy whip companies but
what about analog computers for specialty purposes, or steam cars ?
Maybe not, but maybe there is something of this kind lurking in  the weeds.
Earth Shoes ?  Dial-setting razors ? Wooden bats ?
 
Billy
 
 
 
 
 
 
 
 
message dated 6/1/2011 3:49:57 P.M. Pacific Daylight Time,  
[email protected] writes:

This is  the sort of thinking it will take to fix California...

 
 
Adam Feuer » Blog Archive » Refactoring Civilization
 (http://adamfeuer.com/blog/2010/04/08/refactoring-civilization/) 
_http://adamfeuer.com/blog/2010/04/08/refactoring-civilization/_ 
(http://adamfeuer.com/blog/2010/04/08/refactoring-civilization/)   
____________________________________
  
 
 
Adam Feuer » Blog Archive » Refactoring  Civilization




 
 
 
 
I recently read Clay Shirky’s eloquent article  _The Collapse of Complex 
Business  Models_ 
(http://www.shirky.com/weblog/2010/04/the-collapse-of-complex-business-models/) 
. Shirky summarizes _Joseph Tainter’s The Collapse of 
Complex  Societies_ 
(http://www.amazon.com/Collapse-Complex-Societies-Studies-Archaeology/dp/052138673X?_encoding=UTF8&tag=adafeu-20)
 , relating societies 
to businesses.
 
 
According to Tainter, _Jared  Diamond_ 
(http://www.amazon.com/Collapse-Societies-Choose-Fail-Succeed/dp/0670033375?_encoding=UTF8&tag=adafeu-20)
 , _Ran 
Prieur_ (http://www.ranprieur.com/apo.html) , and many dystopian  science 
fiction writers, when societies shed complexity, it happens in a  
catastrophic fashion. As part of the science fiction book _The  Caryatids_ 
(http://www.amazon.com/Caryatids-Bruce-Sterling/dp/0345460626?_encoding=UTF8&tag=adafeu-2
0) , set in 2060, _Bruce Sterling_ 
(http://en.wikipedia.org/wiki/Bruce_Sterling)  tosses  off the fact that to 
reduce its complexity, China killed off 
500 million  people – mainly its old and infirm. Other writers imagine 
chaos, war, and  burning cities. 
Software programs have many of the problems Shirky mentions in his  post: 
In such systems, there is no way to make things a little bit simpler –  the 
whole edifice becomes a huge, interlocking system not readily amenable  to 
change. Tainter doesn’t regard the sudden de-coherence of these societies  
as either a tragedy or a mistake—”[U]nder a situation of declining marginal  
returns collapse may be the most appropriate response”, to use his pitiless 
 phrase. Furthermore, even when moderate adjustments could be made, they 
tend  to be resisted, because any simplification discomfits elites. When the 
value  of complexity turns negative, a society plagued by an inability to 
react  remains as complex as ever, right up to the moment where it becomes 
suddenly  and dramatically simpler, which is to say right up to the moment of  
collapse. Collapse is simply the last remaining method of  simplification.
(via _John  Robb_ 
(http://globalguerrillas.typepad.com/globalguerrillas/2010/04/the-simplification-of-complex-societies.html)
 ) 
But there are other ways out of this mess. Software developers have a  
technique called _refactoring_ (http://en.wikipedia.org/wiki/Code_refactoring)  
that is  often used to combat complexity. 
Left unchecked, each modification of a program moves it toward more  
complexity. But good programmers keep cleaning house – every so often, you  
need 
to go in and purposefully reorganize, eliminate _cruft_ 
(http://en.wikipedia.org/wiki/Cruft) , and simplify. Refactoring  reduces 
complexity of software 
without adding anything new. Often it feels  good, since achieving a new 
level of understanding lets you do the same task  in a much simpler way – or a 
new perspective lets you combine several similar  things into one simpler 
piece of code. And sometimes it’s painful –  understanding a mess of 
complicated spaghetti code is hard, and finding new  solutions is often even 
harder. 
But without it, you end up with a _big ball  of mud_ 
(http://www.laputan.org/mud/)  that will collapse eventually. 
Turning a working program that uses the “big ball of mud” design pattern  
into a something that’s simple, supple, and easy to change – well, that’s 
an  art. It’s especially hard when there’s a lot of money running through 
your  software, like the program I work on at Grameen Foundation, _Mifos_ 
(http://mifos.org/) . 
Though Shirky doesn’t say it, business as a whole does have a way of  
reducing complexity without systemic collapse – via _disruptive  innovation_ 
(http://en.wikipedia.org/wiki/Disruptive_technology) . Disruptive innovation, 
as 
detailed in Clayton Christensen’s  book _Innovator’s  Dilemma_ 
(http://www.amazon.com/Innovators-Dilemma-Revolutionary-Business-Essentials/dp/006052199
6?_encoding=UTF8&tag=adafeu-20)  is actually a non-violent process. 
Companies may go out of  business, but no one loses their life. 
The problem with complex societies is that the collapse of civilizations  
has been violent. We need ways to simplify without causing violence,  or 
starvation, or mass suffering. One way is via business model changes – Paul  
Hawken, Amory Lovins, and Hunter Lovins say in their book _Natural  Capitalism_ 
(http://www.amazon.com/Natural-Capitalism-Creating-Industrial-Revolution/dp/
0316353000)  that ecological companies will win out over those that aren’t  
ecological. Another is via other movements, such as the huge do-it-yourself 
 movement (popularized by _Make magazine_ (http://makezine.com/)  and _Cory 
Doctorow_ (http://craphound.com/) ‘s  book _Makers_ 
(http://craphound.com/makers/) ). When you can _print_ (http://reprap.org/)  
_out_ 
(http://www.makerbot.com/)  or _machine  complex industrial_ 
(http://lumenlab.com/d/micro)  
parts in your garage, and _sequence  genes_ 
(http://www.kk.org/thetechnium/archives/2010/03/dyi_garage_biot.php)  and _make 
 transistors_ 
(http://www.josepino.com/diy/making-homemade-transistors)  at home, you don’t 
need huge 
factories anymore. That’s  refactoring industries. 
So how do you avoid war, famine, and chaos? One way is to reduce  
population. Curiously, a really great way to do that is _educate  girls_ 
(http://www.girleffect.org/)  and women, and raise peoples’ standard of living 
– in 
other words,  eliminate poverty. When people are not poor, they have fewer 
kids. Fewer kids  means fewer people consuming fewer resources. So eliminating 
poverty is one  way of refactoring society. The sooner we can do that, the 
less risk of a  whole-society crash we will have. 
Another might be another idea from Bruce Sterling’s Caryatids, the rise of  
global civil societies, organizations that take care of people the way  
governments do now. Another is Paul Romer’s _Charter Cities_ 
(http://www.chartercities.org/) , a 21st century  version of the _Hanseatic 
League_ 
(http://en.wikipedia.org/wiki/Hanseatic_League)  –  where nations team up to 
create 
new city-states that can reimagine the social  contract for people in their 
supply region.
 (http://en.wikipedia.org/wiki/Project_triangle) 
These  are all innovations. That’s what I think _Ran_ 
(http://ranprieur.com/)  and many “pro-crash” writers miss (such  as the 
_Archdruid_ 
(http://thearchdruidreport.blogspot.com/2010/03/riddles-in-dark.html) )-  it is 
possible to innovate our way out of trouble, if we can see the  complexity and 
reduce it fast enough. Our economy isn’t based on energy  anymore – it’s based 
on information. And with economies based on information,  you can change all 
three sides of the _cost-time-quality  triangle_ 
(http://en.wikipedia.org/wiki/Project_triangle) , not just two sides. 
I get angry when I see us being mediocre – accepting war,  violence, 
starvation, oppression, ecological devastation. 
As with big-ball-of-mud software, we have to think big – if we don’t think 
 big, people will add complexity faster than we can take it away. So that’s 
why  I’m interested in _greatness_ (http://liveingreatness.com/)  – how to 
get teams of people,  and teams of teams, and even larger groups, thinking 
big, and acting  effectively at that scale. We need to ship big, great 
innovations. We  need to think big to refactor our civilization, to reduce its 
complexity in a  non-violent way. 
_Be  awesome!_ (http://www.veryawesomeworld.com/awesomebook/inside.html) 



 
____________________________________
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