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Saturday, April 14,  2012
 
 
 
Philosophy: The Video Game 
 


 
_This_ (http://www.philosophynow.org/issues/52/Philosophy_The_Video_Game)  
would be awesome...Join me on _Twitter_ 
(http://twitter.com/#!/PhilosoraptErs)  or _Facebook_ 
(http://www.facebook.com/profile.php?id=100002457521549&sk=wall)  for updates. 
Please email suggestions, links  and questions to 
[email protected]_ (mailto:[email protected]) 
 
 
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this is linked to the Philosophy Now  site :
 
 
Philosophy: The Video Game
Shannon Kincaid test drives. 
The latest release by Dialectic Games has stunning visuals on every 
platform  (from PSP to Xbox), and it is that rare game which effectively 
combines  
aggressive gaming with intellectual challenge. You won’t make it through 
this  game if you can’t think and fight. 
While the single player ‘quick’ missions are a lot of fun (Leibniz 
battling  his way through the ‘Best of All Possible Worlds’), the multiplayer 
games are  awesome. If you can imagine Zeno and Heraclitus in the Ring of 
Paradox, you get  the idea. 
But it is in Philosopher Career Mode that the action really begins.
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It is mind-boggling to try and conceive what a  new philosophy video game
might be like. Marx shooting it out with Feuerbach  ?   Hegel in a speeding 
car
trying to chase down Condorcet  and run him  off the road ?  Nietzsche
setting fires to the houses of Aquinas, Plato, and  Aristotle ?
 
The possibilities are endless.
 
This brings up the thought of a Radical Centrist  video game :-)
 
What would that be like ?
 
 
It would need to have David and Goliath  characteristics, Goliath being
a 2-headed monster that is half red and half  blue.  So we need a color
of our own. Purple is OK but has one disadvantage,  widespread
non-RC usage. How about gold ?  Gold is  neither Red nor Blue
and has been used by TV to designate the Reform  Party in
past elections, and since the Reform Party is now  effectively defunct
the color would seem to be free. Gold also denotes  value. 
 
Well, this can be debated. Maybe a better choice  would be sepia,
which is a nice version of brown ( which combines  many colors ).
We can't use green, which has been taken. Pink  denotes 
Democratic Socialism. The Anarchists have Black.  Anyway
color is one consideration for a video game.
 
What, to try and characterize Radical Centrism,  lends itself to
video game visualization ?  
 
We combine political ideas.  We are  Independents.  We sometimes
try to think up interesting and new philosophical  reasons for our views.
We are unafraid to challenge the political  orthodoxies of Left and Right.
We have a broad range of interests, everything  from economics and
education, to criticisms of Islam and sometimes  self criticisms of 
religions
we identify with, to commentary about social  issues , to creative 
ideas for political reform.
 
How can any of this be reconceptualized in terms  of visual metaphor ?
Not just any metaphor, but some kind of action  metaphor ?
 
Maybe partly by visualizing ourselves. David as a  Texas gunslinger.
Ernie as a  mad scientist in a computer lab.  Chris as sort of a Daniel 
Boone
type in the rugged mountain West. Mike as a rogue  CIA agent.
Lennart as a business exec from Mad Men , but for  the good
even though others have sinister motives. Norman  as a sort
of James Bond.. Tom in Chicago as a crusading  newsman.
Maybe myself as a populist rabble rouser.
 
OK, not perfect, but as a start.
 
In other words, a video game could feature  dramatis personae,
plot lines, and action suitable for dramatization  after the manner
of a soap opera, with one episode after  another.
 
If this is episodic, and it is hard to think it  could be anything else, 
maybe imagine a video game as an unfolding TV  show. All right,
what moves the story from episode to episode ?  What drives it ?
We need to establish motives and provide an avenue  for expression.
 
How about a political campaign in video game  format  ?
What if ?
 
Or possibly along the lines of a board game like  Monopoly,
with "deals" and gambling ( wagering on changes in  value of properties )
and trying to get to desired destinations ( Park  Place of Boardwalk ).
Along the way, try not to Go To Jail  or suffer a Chance setback
 
This is thinking out loud, trying to come up with  a workable conception
for a video game.
 
Do we want to play on the theme of competition  between ourselves,
"West Coast" Radical Centrism, vs East Coast  Atlantic monthly RC ?
 
How do we pull all of this together in a coherent  way that is not confusing
to others ?   If only Tom Sawyer   --the TV writer who created the
"Murder She Wrote" series-- was in our group. We  could pick his brain
to good effect for advice on these matters.
 
How about an element of mystery ?  This could  build interest  by engaging
everyone's  fascination with puzzles and  trying to learn concealed truths.
Also everyone's desire to see the bad guys  unmasked and justice done 
 
The bad guys are Republicans and Democrats, and  sometimes Others.
But we need to be careful because Democrats and  Republicans and Others
can also be good guys ;  it  depends.
 
Here are some ideas to work with for  openers.  This is all in rough form.
Basic considerations, nothing here is final in any  way.
 
But the problem of designing a Radical Centrist  video game could be
very useful to us. For sure it would help us "boil  down" what is essential
about RC so that we can communicate our ideas more  effectively
to the 'multitudes.'  The process of doing so  might result in new
insights about the nature or Radical Centrism  itself as we
continue to develop our political  philosophy.
 
And, who knows ?  Just maybe a popular  game of some kind
might emerge which has market potential.
 
Billy
 
 
 
 
 
 
 




-- 
Centroids: The Center of the Radical Centrist Community 
<[email protected]>
Google Group: http://groups.google.com/group/RadicalCentrism
Radical Centrism website and blog: http://RadicalCentrism.org

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