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User:Drernie/Truth Bowl
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Truth Bowl is an evolution of Ethics Bowl modeled explicitly around non-binary 
dialectic rather than debate; it is sometimes referred to as "Hegelian debate", 
"alt-bate", or "unbate." It attempts to use coopetition and collaborative 
design to promote better epistemic norms for an era of post-truth politics. A 
secondary purpose of Truth Bowl is to revive and refine the value of the 
humanities in an increasingly technological society.

Variations

All the documentation and scoring tools for Truth Bowl are available as Open 
Source on GitHub, to encourage individuals and communities to suggest 
improvements or create their own version. The two major styles are:

Classic: like traditional debate, this is primarily intended for offline play 
involving live teams in an all-day tournament. The focus is on enabling 
students to demonstrate and improve their skills, and thus does not allow any 
outside help. Scoring is based purely on content and reasoning, not the quality 
of presentation.
Freestyle: this variant was explicitly designed for online play and viewing, 
and has been called the "beach volleyball of debate." While using the same 
epistemic criteria as Classic, Freestyle also awards points for making play 
more entertaining. Teams are also allowed (even encouraged) to leverage the 
audience, social media, and AI assistants for information and advice.
Format

Sessions

A single session of Truth Bowl (sometimes called an Argument) involves:

One Open-ended question (often a wicked problem)
Two Teams, one Opening and the other Responding
One or three Juries
The official Rubric of criteria to be used for judging
Teams consist of 2-5 people, through three ("a triad") is considered ideal. 
Teams are referred to as Interlocutors rather than opponents, to emphasize the 
cooperative aspect of play.

The session begins when a Foreperson from one of the Juries reads the Question. 
The opening team presents first. A Round consists of two sessions, with teams 
taking turns opening. Which team goes first in a Round is determined by lot or 
by the organizer.

If there is only a single member of a Jury, they are referred to as a Judge; 
otherwise they are called Jurors. The distinction is that Judges make up their 
own mind, while Jurors are require to collaborate to agree on a Score and a 
Vote (see Deliberation, below). The Foreperson may be appointed beforehand by 
the organizers, or voted in by the Jury.

Timing

Instead of a fixed schedule, teams have an allotment of time (much like speed 
chess) they must allocate between deliberation, presentation, and asking 
questions. The pushes teams to learn how to balance analysis with action and 
tradeoff completeness for conciseness (though organizers usually provide 
recommended alocations for new teams to use).

A typical session is 23 minutes, which (with a four minute break) results in 50 
minute rounds. The traditional allocation is:

1 minute: Introductions and statement of the Question
12 minutes: Opening team discourse
6 minutes: Responding team discourse
1 minute: Foreperson questions
2 minutes: Deliberation / Synthesis
1 minute: Final Voting
Perspectives

Rather than defending a proposition, teams compete to offer better 
Perspectives. The initial Perspective shared by the opening team is called the 
Hypothesis, the other team responds with an Antithesis critiquing that 
Hypothesis, after which teams compete to create the best Synthesis of the 
preceding Perspectives.

An important feature of Perspectives is that they must first be presented as 
formal statements of 280 characters or less (the length of a modern tweet), 
after which the team is expected to clarify, elaborate, and justify that 
statement. This rewards teams who write clear, compelling, and defensible 
headlines and summaries, which Truth Bowl considers a critical skill for 
improving social media discourse. It is conventional for questions to also be 
less than 280 characters, facilitating "bowl by tweet" (analogous to "chess by 
mail").

Questioning

Interruptions are forbidden, but interlocutors may ask questions during the 
other team's presentation. The usual convention is to raise a hand and wait for 
the speaker to recognize the questioner, which they do by "punching the clock" 
to show that it is the other person's turn to speak. The questioner then uses 
as much of their own time as they like, then punches the clock for the speaker 
to reply. The speaker always has the option to say "defer" and return to their 
original line of argument, if they deem it expedient.

The Juries also have a minute (divided between them, if more than one) they can 
use to similarly ask a question at any time. This is typically managed on the 
honor system, with both clocks being paused while the Foreperson speaks. The 
speaker must use their own time to answer, though they still have the option to 
defer.

Restatement

One of the most powerful tools for focusing an argument is restatement, where 
one team formally restates a question or Perspective before responding to it. 
It is recommended (but not required) that teams ask their Interlocutors to 
approve a restatement before using it; otherwise they risk being criticized for 
failing to respond to the original statement.

Rubrics

Truth Bowl is built around the idea that "Rubrics which reward constructive 
Argument lead to more accurate Perspectives" for individuals, communities, and 
society as a whole. Common criteria include:

Clarity of communication
Clear and valid logical arguments
Well-validated facts and sources
Responsiveness to new or conflicting information
Respect for Interlocutors
Deliberation

At the end of the discourse, teams and juries have two minutes to deliberate:

Teams use it to each prepare their final Synthesis.
Juries use it to reconcile their Rubrics (typically via some form of voting) to 
render a public Score for each team, as well as a Vote on which team provided 
the greater Contribution.
At the end of the Deliberation, each team's Syntehsis is published or read, and 
Jurors vote to award three bonus points. If there is a single Jury, the points 
are distributed proportionally; otherwise each Jury awards a single point based 
on simple majority (ties broken by the Foreperson).

Jurors (and audience members) are also encouraged to write and publish their 
own Syntheses of the Argument after the Verdict, but these have no official 
standing.

League Play

Competitive play is organized by Leagues around Seasons, which culminate in an 
offline or online Tournament. The team that wins the most Votes in a Round is 
declared the Greatest Contributor (or "GC"), with ties being broken by highest 
Score. Early rounds in a Tournament are typically double-elimination, with the 
playoffs being single-elimination. The GC for the final Round is declared the 
"Wisdom" of the League for that Season.

Leagues are organized by Elders, who decide the Rubric and Rules for the League 
(sometimes called its "Schema") as well as the Topics for each Season. 
Tournaments often have separate Divisions for each individual Topic, allowing 
teams to specialize; the GC for a particular Topic is called the "Socratic." 
The number of topics is usually a power of two, allowing a final bracket of 
cross-division play, using questions that span the Topics of the Socratics 
involved.

It is traditional for the final round questions to be self-reflective, as in:

How could this League be improved?
What would make Truth Bowl better?
While these are framed as hypothetical "coulds" rather than imperative 
"shoulds", many Elders will later provide a formal response explaining which 
suggestions they are implementing, considering, and deferring.

Classic Leagues typically host one Season per year, whereas Freestyle runs one 
every three months. The first part of a Season is used to qualify for the 
Tournament; players in online Leagues do this by earning badges (representing 
competencies) and credits (for participation and achievement). Players 
typically join a Club, which will field multiple teams in a Tournament. Most 
Leagues will allow the Club as a whole to qualify for a Tournament, though some 
mandate that individual Teams do so.

Truth Bowl VR

Live online play is almost entirely based around virtual reality, as that is 
the most efficient medium for distributed group discourse. Players, especially 
those from the Fortnite generation, can rapidly switch between intra-team 
deliberation and inter-team presentation, using visual cues to determine who 
speaks next. This also allows pseudonymous participation via an avatar, which 
can be a huge accessibility boost for minorities, prisoners, and other 
marginalized groups (or academics worried about their reputation, as long as 
their voice isn't too distinctive). The initial iterations were played on Rec 
Room VR, but there are plans to use a custom app with richer presentation and 
collaboration tools.

A key benefit of online play is that there is zero marginal cost to hosting a 
Tournament, because there is no need for travel or a facility. Jurors can be 
recruited from qualified participants, and rewarded with in-game credits. In 
many Leagues the entire audience for high-level rounds is considered a Jury, 
and leverage a range of audience engagement tools and voting methods for 
questioning, scoring, and voting.

Inspirations

1 vs 100
Gift economy
Deliberative opinion poll
Layer tennis
Mediation
National Conference on Dialogue & Deliberation
Radical centrism
Truth and reconciliation commission
Truth-Oriented Adjudicated Debates
Wikipedia:Neutral point of view


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