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Point of Plugins?

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Message        Jason_Adams          Post subject: Point of Plugins?Posted: Sat 
Nov 27, 2010 12:38 pm                         
Joined: Fri Nov 10, 2006 4:10 pm
Posts: 583                Hey All:

Totally ignorant question, but I've been wondering it for awhile now.

What, exactly, is the benefit of creating a plugin for RS?

I understand it expands the functionality of RS, but in what way that one 
couldn't do from within RS? What is a limit (example of one, that is) of RS 
that demands that a plugin be written? Is it just another route for expanding 
capability?

Thanks to whomever takes the time to explain this to me!     
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                             Top                 Bob Keeney          Post 
subject: Re: Point of Plugins?Posted: Sat Nov 27, 2010 2:44 pm                  
               
Joined: Fri Sep 30, 2005 11:48 am
Posts: 1889
Location: Lenexa, KS                Well, plugins are a way of extending 
functionality.  Since it's written in C, it has the possibility of being much, 
much faster than pure RB code.

If you are making a control, there is a bit of functionality that is run in the 
IDE that you cannot do with RB based controls.  That is perhaps the biggest 
thing with RB control plugins.

I'm sure I'm missing a few reasons, but for some things, writing it in C will 
be better than doing it in pure RB code.      
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