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Using NSTask with piped shared buffers (sh_mem)

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Message        eduo          Post subject: Using NSTask with piped shared 
buffers (sh_mem)Posted: Fri May 24, 2013 4:49 pm                         
Joined: Sun Jun 24, 2007 12:24 pm
Posts: 440
Location: Madrid                I was checking out some posts on sandboxing and 
noticed the mention of NSTask as an option for launching apps.

One question related to NSTask I've been putting off for a while is handling 
piped shared buffers. Have you implemented pipes like these for communication? 
(in my case, for receiving video from the shell binary).

I want to integrate mplayer2, which allows for piped shared buffering to Cocoa 
apps, but while I can launch the player I can't understand how the pipes are 
supposed to communicate and how to display the incoming video, afterwards.

This is currently done like this in Cocoa (ObjectiveC):
http://jongampark.wordpress.com/2010/03 ... e-program/
(post is about controlling the unix binary, which is useful as well, but 
explains how the piping is handled)

(pre-built mplayer2 standalone for this can be found here, for testing:
http://code.google.com/p/mplayerosx-bui ... p&can=2&q=
)

Normally mplayer2 could be launched with parameter -vo corevideo for normal 
play or -vo shared_buffer:buffer_name=mybuff* for playback through a shared 
buffer suitable for piping.

http://www.mplayer2.org/docs/mplayer/
*(mybuff: Name of the shared buffer created with shm_open() as well as the name 
of the NSConnection mplayer2 will try to open, from the docs)

Back in 2005 Ken Mankoff (who's gone off to live a life of mapping glaciers 
with Kinect hardware, incidentally) came up with some libraries that managed to 
use sh_mem and its ilk to read shared memory spaces like what's needed here 
(you can see the comment here: https://monkeybreadsoftware.eu/listarch ... 
0-19.shtml )

He published a sample project and library but that specific website was lost in 
2007.      
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