Phil wrote:
> I think there's a misunderstanding here. In the case of artillery the
> practice in the US has been that the artillery piece has to have 3 12"
> figures (action man/GI Joe or homemade) deployed by it, standing up.
> These are the crew and to destroy the gun you have to kill the crew.
> Thus to deploy artillery you should provide crew. This isn't in the
> official rules that I can see.
It's been a "provisional" rule for the last couple years :-) Our rules
committee is notoriously slow in writing down the legalese, then
submitting it to our Web maintenance gang who take an equally long time
to get it formatted for world-wide release. Thank goodness none of
those people actually battle, or we'd never get a paintball fired.
If our committees ever get around to adding the rules, they will say
something like this:
1) At the discretion of the Contest Director, one or more soldiers may
be required to be deployed for each fixed artillery asset deployed.
2) Soldiers must be "standing" a distance of 10 feet from the fixed
artillery. The soldier may be attached to a stake in the ground or
attached to a free-standing platform.
3) Soldiers must stand in the open and may not be with 3 feet of any
obstruction that would obscure part or all of the soldier.
4) When a soldier is hit by a paintball, the artillery operator must
immediately lay the soldier flat on the ground to signify it has been hit.
5) If all soldiers are hit, the artillery operator must immediately stop
firing the fixed artillery, carry all soldiers and spare ammo back to
home base and record the hits on the score sheet, one hit per soldier.
6) Fixed artillery is re-incarnated when a support vehicle successfully
transports all soldiers back to the fixed artillery location. Support
vehicles can carry at most 4 soldiers, plus one 40 paintball ammo supply
when re-incarnating a fixed artillery asset. The operator must place
all soldiers in proper locations (which may be different from the
original locations) before resuming fire with the artillery piece.
> I'm not sure what happens if you hit the gun- is that a hit or it it
> deemed invulnerable? Presumably the problem was that a field gun was
> too small a target.
Hitting the gun does not count and the reason we added the soldiers
instead of shooting at the gun is because the operator is always leaning
over the gun to reload and we don't allow anyone to shoot at any asset
while a human is close by.
The soldiers have worked very well in battles and have definitely evened
the playing field between artillery and tanks. Some tank operators have
become skilled assassins in order to quiet particularly effective
artillery operators. By varying the number of soldiers required, the
Contest Director can change the balance for each battler, depending on
the number and type of assets available to both sides.
Frank P.
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