Phil wrote:
> I think there's a misunderstanding here. In the case of artillery the
> practice in the US has been that the artillery piece has to have 3 12"
> figures (action man/GI Joe or homemade) deployed by it, standing up.
> These are the crew and to destroy the gun you have to kill the crew.
> Thus to deploy artillery you should provide crew. This isn't in the
> official rules that I can see.

It's been a "provisional" rule for the last couple years :-)  Our rules 
committee is notoriously slow in writing down the legalese, then 
submitting it to our Web maintenance gang who take an equally long time 
to get it formatted for world-wide release.  Thank goodness none of 
those people actually battle, or we'd never get a paintball fired.

If our committees ever get around to adding the rules, they will say 
something like this:

1) At the discretion of the Contest Director, one or more soldiers may 
be required to be deployed for each fixed artillery asset deployed.

2) Soldiers must be "standing" a distance of 10 feet from the fixed 
artillery.  The soldier may be attached to a stake in the ground or 
attached to a free-standing platform.

3) Soldiers must stand in the open and may not be with 3 feet of any 
obstruction that would obscure part or all of the soldier.

4) When a soldier is hit by a paintball, the artillery operator must 
immediately lay the soldier flat on the ground to signify it has been hit.

5) If all soldiers are hit, the artillery operator must immediately stop 
firing the fixed artillery, carry all soldiers and spare ammo back to 
home base and record the hits on the score sheet, one hit per soldier.

6) Fixed artillery is re-incarnated when a support vehicle successfully 
transports all soldiers back to the fixed artillery location.  Support 
vehicles can carry at most 4 soldiers, plus one 40 paintball ammo supply 
when re-incarnating a fixed artillery asset.  The operator must place 
all soldiers in proper locations (which may be different from the 
original locations) before resuming fire with the artillery piece.

> I'm not sure what happens if you hit the gun- is that a hit or it it
> deemed invulnerable? Presumably the problem was that a field gun was
> too small a target.

Hitting the gun does not count and the reason we added the soldiers 
instead of shooting at the gun is because the operator is always leaning 
over the gun to reload and we don't allow anyone to shoot at any asset 
while a human is close by.

The soldiers have worked very well in battles and have definitely evened 
the playing field between artillery and tanks.  Some tank operators have 
become skilled assassins in order to quiet particularly effective 
artillery operators.  By varying the number of soldiers required, the 
Contest Director can change the balance for each battler, depending on 
the number and type of assets available to both sides.

        Frank P.

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