I suppose that just running over the soldiers is considered unsporting and doesn't result in a kill?
Pete. On Sep 9, 1:58 am, Frank Pittelli <[EMAIL PROTECTED]> wrote: > Phil wrote: > > I think there's a misunderstanding here. In the case of artillery the > > practice in the US has been that the artillery piece has to have 3 12" > > figures (action man/GI Joe or homemade) deployed by it, standing up. > > These are the crew and to destroy the gun you have to kill the crew. > > Thus to deploy artillery you should provide crew. This isn't in the > > official rules that I can see. > > It's been a "provisional" rule for the last couple years :-) Our rules > committee is notoriously slow in writing down the legalese, then > submitting it to our Web maintenance gang who take an equally long time > to get it formatted for world-wide release. Thank goodness none of > those people actually battle, or we'd never get a paintball fired. > > If our committees ever get around to adding the rules, they will say > something like this: > > 1) At the discretion of the Contest Director, one or more soldiers may > be required to be deployed for each fixed artillery asset deployed. > > 2) Soldiers must be "standing" a distance of 10 feet from the fixed > artillery. The soldier may be attached to a stake in the ground or > attached to a free-standing platform. > > 3) Soldiers must stand in the open and may not be with 3 feet of any > obstruction that would obscure part or all of the soldier. > > 4) When a soldier is hit by a paintball, the artillery operator must > immediately lay the soldier flat on the ground to signify it has been hit. > > 5) If all soldiers are hit, the artillery operator must immediately stop > firing the fixed artillery, carry all soldiers and spare ammo back to > home base and record the hits on the score sheet, one hit per soldier. > > 6) Fixed artillery is re-incarnated when a support vehicle successfully > transports all soldiers back to the fixed artillery location. Support > vehicles can carry at most 4 soldiers, plus one 40 paintball ammo supply > when re-incarnating a fixed artillery asset. The operator must place > all soldiers in proper locations (which may be different from the > original locations) before resuming fire with the artillery piece. > > > I'm not sure what happens if you hit the gun- is that a hit or it it > > deemed invulnerable? Presumably the problem was that a field gun was > > too small a target. > > Hitting the gun does not count and the reason we added the soldiers > instead of shooting at the gun is because the operator is always leaning > over the gun to reload and we don't allow anyone to shoot at any asset > while a human is close by. > > The soldiers have worked very well in battles and have definitely evened > the playing field between artillery and tanks. Some tank operators have > become skilled assassins in order to quiet particularly effective > artillery operators. By varying the number of soldiers required, the > Contest Director can change the balance for each battler, depending on > the number and type of assets available to both sides. > > Frank P. --~--~---------~--~----~------------~-------~--~----~ You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [EMAIL PROTECTED] Visit the group at http://groups.google.com/group/rctankcombat -~----------~----~----~----~------~----~------~--~---
