I suppose that just running over the soldiers is considered unsporting
and doesn't result in a kill?

Pete.

On Sep 9, 1:58 am, Frank Pittelli <[EMAIL PROTECTED]> wrote:
> Phil wrote:
> > I think there's a misunderstanding here. In the case of artillery the
> > practice in the US has been that the artillery piece has to have 3 12"
> > figures (action man/GI Joe or homemade) deployed by it, standing up.
> > These are the crew and to destroy the gun you have to kill the crew.
> > Thus to deploy artillery you should provide crew. This isn't in the
> > official rules that I can see.
>
> It's been a "provisional" rule for the last couple years :-)  Our rules
> committee is notoriously slow in writing down the legalese, then
> submitting it to our Web maintenance gang who take an equally long time
> to get it formatted for world-wide release.  Thank goodness none of
> those people actually battle, or we'd never get a paintball fired.
>
> If our committees ever get around to adding the rules, they will say
> something like this:
>
> 1) At the discretion of the Contest Director, one or more soldiers may
> be required to be deployed for each fixed artillery asset deployed.
>
> 2) Soldiers must be "standing" a distance of 10 feet from the fixed
> artillery.  The soldier may be attached to a stake in the ground or
> attached to a free-standing platform.
>
> 3) Soldiers must stand in the open and may not be with 3 feet of any
> obstruction that would obscure part or all of the soldier.
>
> 4) When a soldier is hit by a paintball, the artillery operator must
> immediately lay the soldier flat on the ground to signify it has been hit.
>
> 5) If all soldiers are hit, the artillery operator must immediately stop
> firing the fixed artillery, carry all soldiers and spare ammo back to
> home base and record the hits on the score sheet, one hit per soldier.
>
> 6) Fixed artillery is re-incarnated when a support vehicle successfully
> transports all soldiers back to the fixed artillery location.  Support
> vehicles can carry at most 4 soldiers, plus one 40 paintball ammo supply
> when re-incarnating a fixed artillery asset.  The operator must place
> all soldiers in proper locations (which may be different from the
> original locations) before resuming fire with the artillery piece.
>
> > I'm not sure what happens if you hit the gun- is that a hit or it it
> > deemed invulnerable? Presumably the problem was that a field gun was
> > too small a target.
>
> Hitting the gun does not count and the reason we added the soldiers
> instead of shooting at the gun is because the operator is always leaning
> over the gun to reload and we don't allow anyone to shoot at any asset
> while a human is close by.
>
> The soldiers have worked very well in battles and have definitely evened
> the playing field between artillery and tanks.  Some tank operators have
> become skilled assassins in order to quiet particularly effective
> artillery operators.  By varying the number of soldiers required, the
> Contest Director can change the balance for each battler, depending on
> the number and type of assets available to both sides.
>
>         Frank P.
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