He is just pointing out the physical limitation that exist when
transferring a design from a game to real life.

Chris. b

On Sep 27, 4:58 am, "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]> wrote:
> Stop spoiling the fun.
>
> On Sep 25, 3:51 pm, "Clark Ward Jr" <[EMAIL PROTECTED]> wrote:
>
>
>
> > > Who cares about high centre of gravity. THey have a curved bady shape.
>
> > This has nothing whatsoever to do with the physics of towing anything
> > in a world answerable to the laws of physics.
>
> > > Play halo and roll a warthog on purpose. It often rolls back again.
>
> > In the real world, different parts of the vehicle weigh different
> > things, and the body of the vehicle isn't invulnerable to damage from
> > rolling.  Additionally, parts of the vehicle are not designed to
> > function upside down.  Flipping a 4x4 offroading might not scotch the
> > engine, but keep doing it, and it will have oil in all kinds of places
> > that it shouldn't.  Plus, the weight distribution of various heavy
> > components in the Warthog isn't modelled at all in Halo, as near as I
> > can tell from playing.
>
> > How a vehicle behaves in a video game has no bearing on how it would
> > do in real life, even as a scale model.  Frankly, it's surprising that
> > I'm being forced to point this out :)
>
> > > The turret may get in the way in real life because in the games it
> > > just rolls through the ground.
>
> > I quite agree.
>
> > --
> >        _______
> >       /      |O|      \           Clark in Georgia
> > ###=======###      USMC M60A1
> > ###=======###      KI4GYT
> > ###                ###- Hide quoted text -
>
> - Show quoted text -
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