He is just pointing out the physical limitation that exist when transferring a design from a game to real life.
Chris. b On Sep 27, 4:58 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > Stop spoiling the fun. > > On Sep 25, 3:51 pm, "Clark Ward Jr" <[EMAIL PROTECTED]> wrote: > > > > > > Who cares about high centre of gravity. THey have a curved bady shape. > > > This has nothing whatsoever to do with the physics of towing anything > > in a world answerable to the laws of physics. > > > > Play halo and roll a warthog on purpose. It often rolls back again. > > > In the real world, different parts of the vehicle weigh different > > things, and the body of the vehicle isn't invulnerable to damage from > > rolling. Additionally, parts of the vehicle are not designed to > > function upside down. Flipping a 4x4 offroading might not scotch the > > engine, but keep doing it, and it will have oil in all kinds of places > > that it shouldn't. Plus, the weight distribution of various heavy > > components in the Warthog isn't modelled at all in Halo, as near as I > > can tell from playing. > > > How a vehicle behaves in a video game has no bearing on how it would > > do in real life, even as a scale model. Frankly, it's surprising that > > I'm being forced to point this out :) > > > > The turret may get in the way in real life because in the games it > > > just rolls through the ground. > > > I quite agree. > > > -- > > _______ > > / |O| \ Clark in Georgia > > ###=======### USMC M60A1 > > ###=======### KI4GYT > > ### ###- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [EMAIL PROTECTED] Visit the group at http://groups.google.com/group/rctankcombat -~----------~----~----~----~------~----~------~--~---
