You stop spoiling the fun too!
On Sep 27, 3:09 am, "Chris. b" <[EMAIL PROTECTED]> wrote:
> He is just pointing out the physical limitation that exist when
> transferring a design from a game to real life.
>
> Chris. b
>
> On Sep 27, 4:58 am, "[EMAIL PROTECTED]"
>
> <[EMAIL PROTECTED]> wrote:
> > Stop spoiling the fun.
>
> > On Sep 25, 3:51 pm, "Clark Ward Jr" <[EMAIL PROTECTED]> wrote:
>
> > > > Who cares about high centre of gravity. THey have a curved bady shape.
>
> > > This has nothing whatsoever to do with the physics of towing anything
> > > in a world answerable to the laws of physics.
>
> > > > Play halo and roll a warthog on purpose. It often rolls back again.
>
> > > In the real world, different parts of the vehicle weigh different
> > > things, and the body of the vehicle isn't invulnerable to damage from
> > > rolling. Additionally, parts of the vehicle are not designed to
> > > function upside down. Flipping a 4x4 offroading might not scotch the
> > > engine, but keep doing it, and it will have oil in all kinds of places
> > > that it shouldn't. Plus, the weight distribution of various heavy
> > > components in the Warthog isn't modelled at all in Halo, as near as I
> > > can tell from playing.
>
> > > How a vehicle behaves in a video game has no bearing on how it would
> > > do in real life, even as a scale model. Frankly, it's surprising that
> > > I'm being forced to point this out :)
>
> > > > The turret may get in the way in real life because in the games it
> > > > just rolls through the ground.
>
> > > I quite agree.
>
> > > --
> > > _______
> > > / |O| \ Clark in Georgia
> > > ###=======### USMC M60A1
> > > ###=======### KI4GYT
> > > ### ###- Hide quoted text -
>
> > - Show quoted text -
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