Here is an idea for an artillery piece - the M162 towed Vulcan

Its basically a box on top of a small trailer with a 20mm vulcan
cannon. Simply mount scale gun barrels around the marker barrel for it
to look like a rotary cannon. it has a huge ammo box that the bottle
will fit in and since you only carry 10 shots, it should be easy to
make a spring loaded magazine that fits above the marker.

The neat thing about this is it has 360 degree arc of fire so you can
hit anything around you ...

http://en.wikipedia.org/wiki/M167_Vulcan

On Mar 11, 11:11 am, Frank Pittelli <[email protected]> wrote:
> Modena wrote:
> > how bunker like emplacements and their operating crew (and thus
> > destroying the crew) would work is not covered by the rules I don't
> > believe - there are allowances for fixed artillery and crew, but not
> > in the spirit of a bunkeresq emplacement.
>
> All of our fixed artillery pieces include a Guard Squad, with the number
> of squad members determined by the CD and battlers prior to the start of
> the battle.  Guards are indeed an integral part of the fixed artillery
> emplacement, allowing opponents to destroy the gun by killing all of the
> Guards.  When that happens, the artillery operator must take all fallen
> soldiers back to Home Base, along with any ammo stockpiled at the gun.
> The operator can only return when a Support Vehicle hauls the soldiers
> and 40 rounds of ammo back to the artillery emplacement.  At that point,
> the operator re-deploys the Guards and can then resume artillery
> operations.  Guards are worth 250 pts each when the artillery piece is
> destroyed.  Guards must be placed 10 feet from the artillery piece and
> may not be hidden behind any obstruction.
>
>         Frank "Guard Assassin, 2nd Class" Pittelli
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