It's the guys (12" variety) around the gun that operate it.  One hit does
not take out a field artillery piece as I understand it.  You kill the
operators (the 12" people) and then the artillery is knocked out.  The
supply vehicle must then ferry the 12" guys from the home base back to the
artillery to get it operational again.  The SV's also do the artillery
re-supply with paintballs.  Same as in real life - no operators = no
shooting.  No ammo = no shooting.  Re-supply is the key to keeping an
artillery piece in the fight whether or not that is man power or ammo.  Take
a look at some of the point totals for the field artillery pieces....they
are quite active in the battle.

Derek
T065

On Tue, May 5, 2009 at 8:04 AM, Modena <[email protected]> wrote:

>
> ok I get that, so it's more of an incentive to take out the guard
> soldiers at 250 pts each - but with the FA being taken out either by
> losing its guards, or one direct hit, I don't see why you'd want to
> operate one, apart from being an easy way to get into a battle
>
> On May 5, 10:20 pm, [email protected] wrote:
> > Ben , it is the soldiers around the field artillery that are the
> > targets. These are at least 12 inches tall , stand a minimum of 5 feet
> > from any obstacle and are worth 250 points each. The CD determines the
> > number of soldiers that `man` the FA at the beginning of the battle
> > 2 , 3 or 4 .
> > Have another read of the rules. I had to read them a few times .
> >
> > Neil R
> >
>

--~--~---------~--~----~------------~-------~--~----~
You are currently subscribed to the "R/C Tank Combat" group.
To post a message, send email to [email protected]
To unsubscribe, send email to [email protected]
Visit the group at http://groups.google.com/group/rctankcombat
-~----------~----~----~----~------~----~------~--~---

Reply via email to