I vaguely remember this coming up before, but can you run over the
Fixed Artillery "operators?"

          -Matt

On May 5, 7:46 am, Frank Pittelli <[email protected]> wrote:
> Modena wrote:
> > Sorry if this sounds dumb, but I was just after some info on what
> > actually happens in battles with things like supply vehicles and field
> > artillery. The reason I ask is I have read various battle reports
> > which seem to indicate the value of field artillery - without ever
> > having actually witnessed a battle, to me this doesn't make sense. A
> > piece of FA doesnt move (apart from maybe being towed into position)
> > and only takes one hit to knock it out, bearing this in mind why are
> > they valuable? Surely they make an easy target, especially for a piece
> > which has no rotate (I assume some of the FA pieces have no rotate).
>
> There are two types of artillery:  Field Artillery (mobile) and Fixed
> Artillery (stationary).
>
> Field Artillery (covered by rule section IV.9) is destroyed with one hit
> and was originally envisioned as a cheap, nuisance weapon.  They were
> used a couple times in early battles, but have fallen out of favor
> because of Fixed Artillery.
>
> Fixed Artillery (covered by rule section IV.12) have become an important
> and effective part of the game.  They have rotate and elevate
> capabilities and when strategically placed can be quite a problem for
> tanks operating anywhere on the battlefield.  Fixed Artillery is
> protected by soldiers and the opposing team must hit each of the
> soldiers to destroy the Fixed Artillery.  The exact number of soldiers
> is determined by the CD before each battle to balance the game.
>
> When used properly, Fixed Artillery forces both teams to think twice
> before going anywhere on the field.   Furthermore, re-supplying the FA
> is an on-going chore for support vehicles (although not the only chore).
> Shooting artillery soldiers has also become somewhat of a hobby for many
> veteran tank drivers who don't like being shot at by FA.
>
> > Supply vehicles: the rules say that tanks cannot be touched except
> > during a timeout or in home base. Does this mean you cannot re-supply
> > mid-field outside of a timeout? What happens in reality with re-
> > supplying a tank? Do tanks get re-supplied mid-battle-field, and are
> > they a no-shoot zone during this time, because if they do and they're
> > not, they're a sitting duck. If tanks are not re-supplied midfield,
> > then it seems to me that the value of an SV is minimal if you have no
> > FA, and I'm struggling to see the value of a piece of FA.
>
> True.  No vehicle (tank, armored car or support vehicle) can be touched
> outside of a Base (Home or Forward) or *Supply Depot*.  When Fixed
> Artillery is used, the area around the FA is considered a "Forward Base"
> and when the support vehicle arrives in that area it can (a) unload ammo
> and (b) wait there until it is clear to return to the Home Base.  Nobody
> can ever shoot into a Home Base or Forward Base.  Friendly tanks or
> armored cars can also go to the Forward Base at any time to reload.  The
> opposing team can also steal ammo from the Forward Base if it is left
> un-guarded.
>
> Supply Depots are not used very often, but a support vehicle can leave
> ammo anywhere on the field and declare that point to be a Supply Depot.
>    Other vehicles, including the opposing team, can then re-supply
> themselves using the ammo stock-piled there.  On large battlefields,
> with lots of combatants, Supply Depots will be a necessary part of the
> game to allow tanks to stay near the "front line" longer.  In most
> current battles, a quick trip back to Home Base or Forward Base is
> easier than worrying about Supply Depots.
>
>         Frank P.
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