[email protected] wrote:
> A linear actuator may have enough torque to turn 2 halves. Or a
> combination of multiple actuators???

Sorry to burst any bubbles ... but I don't think the Warthog would ever 
be an effective support vehicle in the hobby ... despite it's novel appeal.

Specifically, common skid-steering (forward on one track and reverse on 
the other) will *NOT* work because as soon as you reverse one of the 
tracks on the tractor or trailer, the pivot joint will lock over in one 
direction and the vehicle will prevent itself from completing the turn. 
  That's how we originally tried to steer the Goer and it was an 
immediate failure.  Even though it used wheels instead of tracks and the 
trailer wheels were free-wheeling, the lateral friction of the wheels 
was enough to stop it dead in a turn.

The Goer and ZD3000 both use a modified skid-steer control (called 
tractor steering) that simply cuts off power to the inside tractor wheel 
when turning, allowing the inside wheel to free-wheel during the turn. 
That allows the single outer wheel to turn the tractor and the 
free-wheeling trailer follows it around the turn.

Unfortunately, I don't think such a modified skid-steer control will 
work at all for the Warthog.  Since a track has far greater rolling 
resistance than a wheel, a single track on the tractor will not be able 
to turn the tractor by itself, let alone with a tracked trailer behind 
it.  We've proven this many times on the battlefield when a tank track 
stops working for some reason.  In those cases, the tank continues to 
move along with only a slight curve to it's direction.  Basically, the 
free-wheeling track acts like an outrigger, helping to keep the tank 
going straight.

That eliminates both forms of skid-steering commonly used, so what's 
left?  The only approach I can think of that has any chance of working 
is to use the same approach that the real vehicle uses:  computer 
controlled operation of all four tracks.  Specifically, when you want to 
turn the vehicle, the computer starts varying the relative speed of all 
four tracks to (a) cause the tractor to go in a given direction and (b) 
keep the tractor-trailer angle constant during the turn.  This is *not* 
as easy as it sounds, because the trailer has to start and stop turning 
*after* the tractor does (so it will travel along the same path). 
Moreover, the amount of time depends on the actual speeds of the vehicles.

As a veteran software developer, I wish "good luck" to anyone that 
develops the required software.  Even if they do get it working, the 
resulting vehicle will under-perform all other support vehicle designs, 
rendering such clever programming virtually worthless. Specifically, the 
use of relative track speeds to turn the vehicle also means that the 
turning-radius of the vehicle is significantly increased.  Tanks have a 
zero turning radius because of full skid steering.  The Goer and ZD3000 
have a slightly larger turning radius using tractor steering.  Wheeled 
vehicles using conventional steering have a greater turning radius, 
limited by the angle of the steering wheels.  By far, the worst turning 
radius would be the Warthog.

When it comes to a tracked support vehicle, I think that the best (and 
perhaps only) choice is the FV103 Spartan as evidenced by SV015 built by 
Mike Mangus.  With a zero turning radius, go-anywhere performance and 
heavy-hauling capacity, I don't see any other vehicle matching it in the 
support vehicle category ... including the venerable Goer and UN Peace 
Keeper.  It costs more to build and operate, but over time I think it 
will prove to be the most effective support vehicle design.  But, that's 
just a personal observation based on a relatively small amount of design 
and battlefield experience.

        Frank "A high-speed Spartan would change the game" Pittelli

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