Yes, it could make an interesting scenario. Though the distance could be a
problem, as you need a long clear straight line.

-Gregory

On Sat, Feb 6, 2010 at 1:58 PM, Phil <[email protected]> wrote:

> Older members will remember that I’ve been trying for some years to
> build infantry for the radio-controlled battlefield. This is as far as
> I have got…
>
>
> http://s236.photobucket.com/albums/ff13/sasquevaneach/?action=view&current=100_0038.flv
>
> This is Otto. He is powered by a 3V Tamiya motor with a high-reduction
> gearbox. Technobots- the website I bought it from- said that you could
> operate it at 6V, and he moved at a good speed, but unfortunately he
> burned the motor out. 6V may work when you are using H-bridges which
> reduce the voltage, but with a simple on-off switch and the stresses
> of bumpy ground it’s too much. I’ve been wondering if I might get away
> with 4.5V. Any suggestions?
>
> Here he is from the front:
>
> http://i236.photobucket.com/albums/ff13/sasquevaneach/100_0039.jpg
>
> The motor and batteries are within the hollow wheels which makes for a
> low centre of gravity. The gap between the wheels is small, so the
> fact that there is little ground clearance doesn’t matter.
>
> I made the heads for the other figures whilst waiting for bits of Otto
> to dry and I sort of got carried away. I also wanted to try out papier
> mache techniques.
>
> ON THE ROLE OF INFANTRY ON THE RADIO-CONTROLLED BATTLEFIELD
> From the point of view of a tank crew, infantry are virtually
> invisible when hiding on cover; easy to kill when moving; and
> dangerous when close. From the point of view of rc tank combat, that
> translates as equivalent to a self-operating mine- a stationery single-
> shot weapon with a degree of aiming- as envisaged in the rules.
>
> Trouble is though, I’m not interested in stationery infantry. I want
> them to move. I decided that mobile infantry must be able to do 4
> things:
>
> 1.      Move, cross-country, at a reasonable speed
> 2.      Be able to attack tanks and guns
> 3.      Be able to attack other mobile infantry
> 4.      Look reasonably like a 1/6th soldier
>
> I eventually realised that they don’t have to be radio-controlled.
> Otto is operated by a toggle switch on his left-hand side. You can tie
> a string to that and set him off from a distance, or using a stick, so
> it is safe to operate him under fire. Other possibilities are a
> tripwire, which can be set off by friendly forces- a jeep, say,
> running over a tripwire behind him, or the tripwire can be run round
> to the front so Otto can leap out and attack enemy passers-by.
>
> Otto is armed with a sponge attached to his rife covered with
> paintball goo. He leaves a reasonable mark, as you can see on Nurse
> Nellie’s dress in the 2nd picture.  If this hits an asset (including
> infantry) this counts as a hit. This means of attack breaks the rule
> that assets must not get within 5 feet of each other, but I think
> that’s OK- Otto is not going to damage a tank, or even another
> infantryman. Basically he is a land-based torpedo.
>
> I rate Otto as a partial success. He passes rules 2 & 3 in that he can
> theoretically score a hit, but he’s far too slow and on the “looking
> like a soldier” test gets a “just about” result in my book. He’s also
> not very accurate- my first attempts to demonstrate him went like
> this:
>
>
> http://s236.photobucket.com/albums/ff13/sasquevaneach/?action=view&current=100_0036.flv
>
> I don’t think he’s a viable attack system, but can see uses for Otto
> on the battlefield- he can be carrying a vital message/missile
> activation code/baby’s bottle or whatever from A to B (in a straight
> line) and one side has to shoot him while the other defends. It’s a
> moving “take the flag” game.
>
> What do you think?
>
> Phil Palmer
>
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