Older members will remember that I’ve been trying for some years to
build infantry for the radio-controlled battlefield. This is as far as
I have got…

http://s236.photobucket.com/albums/ff13/sasquevaneach/?action=view&current=100_0038.flv

This is Otto. He is powered by a 3V Tamiya motor with a high-reduction
gearbox. Technobots- the website I bought it from- said that you could
operate it at 6V, and he moved at a good speed, but unfortunately he
burned the motor out. 6V may work when you are using H-bridges which
reduce the voltage, but with a simple on-off switch and the stresses
of bumpy ground it’s too much. I’ve been wondering if I might get away
with 4.5V. Any suggestions?

Here he is from the front:

http://i236.photobucket.com/albums/ff13/sasquevaneach/100_0039.jpg

The motor and batteries are within the hollow wheels which makes for a
low centre of gravity. The gap between the wheels is small, so the
fact that there is little ground clearance doesn’t matter.

I made the heads for the other figures whilst waiting for bits of Otto
to dry and I sort of got carried away. I also wanted to try out papier
mache techniques.

ON THE ROLE OF INFANTRY ON THE RADIO-CONTROLLED BATTLEFIELD
>From the point of view of a tank crew, infantry are virtually
invisible when hiding on cover; easy to kill when moving; and
dangerous when close. From the point of view of rc tank combat, that
translates as equivalent to a self-operating mine- a stationery single-
shot weapon with a degree of aiming- as envisaged in the rules.

Trouble is though, I’m not interested in stationery infantry. I want
them to move. I decided that mobile infantry must be able to do 4
things:

1.      Move, cross-country, at a reasonable speed
2.      Be able to attack tanks and guns
3.      Be able to attack other mobile infantry
4.      Look reasonably like a 1/6th soldier

I eventually realised that they don’t have to be radio-controlled.
Otto is operated by a toggle switch on his left-hand side. You can tie
a string to that and set him off from a distance, or using a stick, so
it is safe to operate him under fire. Other possibilities are a
tripwire, which can be set off by friendly forces- a jeep, say,
running over a tripwire behind him, or the tripwire can be run round
to the front so Otto can leap out and attack enemy passers-by.

Otto is armed with a sponge attached to his rife covered with
paintball goo. He leaves a reasonable mark, as you can see on Nurse
Nellie’s dress in the 2nd picture.  If this hits an asset (including
infantry) this counts as a hit. This means of attack breaks the rule
that assets must not get within 5 feet of each other, but I think
that’s OK- Otto is not going to damage a tank, or even another
infantryman. Basically he is a land-based torpedo.

I rate Otto as a partial success. He passes rules 2 & 3 in that he can
theoretically score a hit, but he’s far too slow and on the “looking
like a soldier” test gets a “just about” result in my book. He’s also
not very accurate- my first attempts to demonstrate him went like
this:

http://s236.photobucket.com/albums/ff13/sasquevaneach/?action=view&current=100_0036.flv

I don’t think he’s a viable attack system, but can see uses for Otto
on the battlefield- he can be carrying a vital message/missile
activation code/baby’s bottle or whatever from A to B (in a straight
line) and one side has to shoot him while the other defends. It’s a
moving “take the flag” game.

What do you think?

Phil Palmer

-- 
You are currently subscribed to the "R/C Tank Combat" group.
To post a message, send email to [email protected]
To unsubscribe, send email to [email protected]
Visit the group at http://groups.google.com/group/rctankcombat

Reply via email to