Thanks Neil,
I never thought that 'Fire as fast as you can' was used (I never asked
as I haven't got that far yet) I was going for the scaled down firing
interval so was designing a 'slow' breech!

Now if it's acceptable to run as fast as possible, I'll need to do
some tests on paintballs to see how much acceleration they can take in
the loading process.  It's possible to achieve quite high cyclic rates
using a variation on the three barrel Vulcan design, but I doubt it
would be very useful to fire 40 paintballs in under a second. Just
think of the trips to base to re-arm.

Realistically,  single shot, 60/90/120 shots per min, would be quite
straight forward, just need to decide weather to fire from an open or
closed breech position. Probably stick to the rotating breech
principle; just vary the number of ports.

I'll think on this nearer the time.


Ryan,

My main problem with your design is the 'gate' that prevents the
second paintball entering the breech.  As you have it being closed by
a piston driven by the initial propellant discharge, it'll hit the
following paintball with somewhere about 35g acceleration with the
mass of all the following balls behind it. I'm sure this is way more
energy than a static paintball will take before rupturing. you'll need
to have the gate set up in perfect alignment so as not to attempt to
move the first following ball any more than a couple of thou at most.
Almost like firing a razor bade between two touching balls without
cutting or moving either one, tricky in the extreme!

Phil D.

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