I know what would be simple , a tank takes 4 shots to be destroyed , I do realise that Frank would have considered all of this at the process of dreaming up these rules. the rules have worked perfectly well so far ,to my knowledge at least. And I will say that a 2 hit tank can only loose 500 of those all important points per visit to the battle field . Moreover it is often not greatly harder to land 4 shots on the side of a hull than it is to land 2 , if a good positioned is reached. So there from a points point of view, there can be an advantage being a 2 hit tank . My original comment was purely for a rule simplification as people do come to battles not knowing the rules.
Neil R On Oct 21, 5:11 pm, Derek Engelhaupt <[email protected]> wrote: > Uuuuuuhhhhhh, I thought this was a rule simplification..... I'm just > sayin'..... :) > > Derek > > > > On Thu, Oct 21, 2010 at 10:56 AM, Cobra <[email protected]> wrote: > > I agree, perhaps something like this. > > tanks over 3' - 4 shots > > tanks under 3' - 3 shots > > tanks under 2.5' - 2 shots > > armored cars over 3' - 3 shots > > armored cars under 3' - 2 shots > > armored cars under 2' - 1 shot > > support vehicles over 3' - 2 shots (if armored) > > support vehicles under 3' - 1 shot > > support vehicles under 2' - still only 1 shot > > > And perhaps a special rule for tanks over 4' - 5 shots, for those guys > > who really like those abrams, leopords, and such. > > Just a suggestion. > > > Aaron F > > T076 > > SCAB > > > -- > > You are currently subscribed to the "R/C Tank Combat" group. > > To post a message, send email to [email protected] > > To unsubscribe, send email to [email protected] > > Visit the group athttp://groups.google.com/group/rctankcombat -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat
