I cannot agree with this prediction. Counting frontal hits will encourage teamwork and tactics because players will be forced to use their heads to get into closer positions. I know historical realism is not paramount in our hobby, but come on ! How many historic tank battles came to a stalemate because two opponents squared off nose-to-nose within one tank length of each other but were unable to score a hit on the other ? It happens in our battles all the time and its asinine. Regarding Mike's firing delay circuit: It sounds fine but won't work for me. I can adjust a delay using software, however. A programmable device sounds like overkill to me, but I've never looked into it. I was envisioning a simple NE555 with a pot to adjust the firing window. - Doug ----- Original Message -----
From: "TyngTech" <[email protected]> To: [email protected] Sent: Wednesday, December 18, 2013 12:00:18 PM Subject: Re: [TANKS] Re: About time to implement discussed rules update Frontal exclusion allows you to close on your opponent to allow medium to short range game play. It encourages tactics and teamwork to try to outmaneuver the other guy. Without it, game play will devolve down to extreme distance gunnery which would be no fun and a waste of paint. ST -- -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups "R/C Tank Combat" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
