Thanks for the input. The rewards for having a higher rank (apart form the title its self) is that the two highest ranking kids command not only the asset they are involved in driving but their "army" ( side/team ), Im planning on developing leadership and communication skills in this venture (although I think it`ll all just go out the window as the fun kicks in) It doesnt give anyone an "advantage" it does add a little responsibility , they also get the right to choose which asset they want to command, and they get first go. in the tastier battle this meant that the highest ranking student had two goes of ten minute skirmish`s, if more students had been there he wouldn't have had this opportunity, if less students turn up they get more goes each, I`ll just have to fudge it so that everyone gets a go, (Id like a go myself). This is why I have two people controlling one tank. with 2 tanks I can have two little battles the involve 8 kids.(you wouldnt believe the noise levels) .
The way Im planning on running it, points wise ,I think that a skilled player can only gain an advantage from his/her skills ( and a little luck maybe ) because (points wise) the benefit of a powerful asset should cancel out regarding its high kill score compared to it being less likely to take a hit. In rctc a player has an advantage if they bring/borrow/use a high preforming asset but for adults this is the incentive to build a better tank. please inform me if you (anyone) thinks I have this wrong. Im dreaming up activities/scenarios that assets can be employed to preform , like raise the flag, ( maybe Ill copy "save Princess Sueie" if its not copyright ) Neil On Monday, December 23, 2013 12:20:04 PM UTC-8, Frank Pittelli wrote: > > Just keep in mind that kids like simple things. Also, if you make it so > that more skilled kids get more advantages, then lesser skilled kids may > simply give up and not want to participate. > > With all assets worth the same points and all hits regarded equally, the > skilled players will have an advantage only from their skills, which is > more than enough. > > Your previous concept of giving out "titles" or "ranks" based on the > amount of work done is spot on ... rewarding people with a higher title > for working hard. But, there's no reason to tie that into the actual > game playing. That way, everyone can have fun, both newbie and > veterans, but people can be rewarded for their devotion. > -- -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups "R/C Tank Combat" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
