On Sun, Aug 26, 2012 at 11:50 AM, Kartik Agaram <a...@akkartik.com> wrote:
>> guile-gnome2-gtk and guile-gnome2-dev are what I installed, and they
>> will both pull in guile-gnome2-glib; that should be enough I think....
>
> That did it, thanks. Fun game! I scored 76 the first time. The game
> title hooks into the zeitgeist with the upcoming james bond movie :D

Yep; I implemented this years ago on Microsoft QBasic, after
remembering seeing a similar game in an 8-bit Atari Magazine (hence
the retro 8-bit low-resolution look).  It's what I used to improve my
typing skills long ago, so now I can type without looking at the
keyboard.  I built this version for my wife to play with; she actually
has a few nice suggestions (pause, and splitting it into distinct
levels instead of just slowly increasing the speed for each letter)
that I'll implement later...

>
> The sscm files were recognized fine thanks to the vim modeline :) I
> hadn't bothered opening the files myself; I was just commenting on
> David's email as I read it.
>
> Unfortunately my default vim syntax for scheme doesn't like curlies
> (screenshot attached). But that's easily fixed:
>   syn match SchemeDelimiter /[{}]/
> (screenshot 2)

Yes, that's why I put spaces between {} and other text: vim highlights
it as an error.  We can probably put a modified scheme .vim syntax
highlighting scheme into the readable package.

>
> Hey, that looks pretty good! It's a little weird to see most of the
> code under a block starting with '#t', and I'd probably not put spaces
> inside the curlies. But those are minor nits.
>
> (I've spent some time tweaking the syntax highlighting for wart as
> well: http://www.arclanguage.org/item?id=16488)
>
> Kartik
> http://github.com/akkartik/wart#readme

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