Hi, I'm making a 3d game, and now I have to make a good collision detection
system. If the models didn't animate it would be simple. Just create a
number of Bounds3D's on the right location by storing the info in a file.
But when the models *are* animating, it becomes a lot harder. What I had in
mind is to check if it's within ... of each other, then check with
a boundingbox first, and if that returns true, check further. But how do I
do that checking further?

(I also though about attaching boundingspheres to vertices of a model, but
it doesn't seem like a good idea)

Greetz, Maarten
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