Hi, I'm making a 3d game, and now I have to make a good collision detection system. If the models didn't animate it would be simple. Just create a number of Bounds3D's on the right location by storing the info in a file. But when the models *are* animating, it becomes a lot harder. What I had in mind is to check if it's within ... of each other, then check with a boundingbox first, and if that returns true, check further. But how do I do that checking further?
(I also though about attaching boundingspheres to vertices of a model, but it doesn't seem like a good idea) Greetz, Maarten _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
