Ill keep you posted. Basically I have written the core engine in RB. This then gets converted to C++ via Squirt ( see here... )
Www.13flatFIVE.com I use a modified open source C++ wrapper called DFXlibrary for the VST/AU layer. The converted engine gets ³transplanted into this. Currenty I have recreated the VST C++ API in REALbasic . I am aiming to be able to emulate a VST host in REALbasic, since my Particular plugin has to act as both a VI AND a host. Tall order... I also might possibly emulate the VST graphics API in REALbasic. This would allow me to easily prototype and design the VST user interface, since there are no graphical design tools for this ( as far as I know ) Cant tell you what the plugin does. But it will be way cool :) nothing like it on the market. But I have a long way to go. I am currently in talks with Native Instruments about a possible collaboration and publishing deal. Dan On 18/5/06 12:02, "Robert Carroll" <[EMAIL PROTECTED]> wrote: > Hi, > > I would be quite interested in any work you have done towards making a VST or > audio unit plug-in via RB. > > > > > > > best wishes, > > > > > > Robert Carroll > > > RSM Records > > > Toronto > > > http://www.rsmrecords.com > > > _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
