I've written three programs to simulate eye movements during clinical
testing for paralyzed eye muscles. The programs use JPEG files for
the eyeballs and the face/eyelids. The face/eyelid graphics use
masks so that the eyeballs will display in the transparent regions
between the eyelids.
The programs work beautifully on the Mac, but when recompiled on
Windows XP, the eyeball graphics display in front of the face, and
all of the graphics flicker horribly on each refresh.
I haven't used any platform-specific code -- it's all straightforward
REALbasic code that changes the position of the eyeballs drawn into
an offscreen image, draws the face over that offscreen image, then
copies the offscreen image to an on-screen canvas. However, I'm
fairly ignorant about Windows graphics. Is there anything special
that must be handled differently to display graphics correctly on
Windows?
Thanks in advance for your help.
-Scott
Dr. Scott Steinman
Brought to you by a grant from the Steinman Foundation (Thanks, Mom
and Dad!)
Recommended by Major University Studies Over the Leading Brand
steinman at midsouth dot rr dot com
I hope I die peacefully in my sleep like my grandfather. . .not
screaming in terror like his passengers. -- "Deep Thoughts", Jack Handy
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