In a message regarding Inappropriate layering/flickering of graphics on Windows dated Wed, 28 Jun 2006 01:20:56 -0500, Dr. Scott Steinman said that ...
> I haven't used any platform-specific code -- it's all straightforward > REALbasic code that changes the position of the eyeballs drawn into > an offscreen image, draws the face over that offscreen image, then > copies the offscreen image to an on-screen canvas. However, I'm > fairly ignorant about Windows graphics. Is there anything special > that must be handled differently to display graphics correctly on > Windows? I doubt you'll completely eradicate flicker but one thing that can drastically reduce it is to set the Canvas.EraseBackground Property to false (uncheck it in the IDE). -- Steve Garman Using REALbasic 2006r2 Professional on Windows XP Pro _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
