In a message regarding Inappropriate layering/flickering of graphics on
Windows dated Wed, 28 Jun 2006 01:20:56 -0500, Dr. Scott Steinman said that
...

> I haven't used any platform-specific code -- it's all straightforward
> REALbasic code that changes the position of the eyeballs drawn into
> an offscreen image, draws the face over that offscreen image, then
> copies the offscreen image to an on-screen canvas.  However, I'm
> fairly ignorant about Windows graphics.  Is there anything special
> that must be handled differently to display graphics correctly on
> Windows?

I doubt you'll completely eradicate flicker but one thing that can
drastically reduce it is to set the Canvas.EraseBackground Property to
false (uncheck it in the IDE).

--
Steve Garman
Using REALbasic 2006r2 Professional on Windows XP Pro


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