I've got an option in my app to disable menu shortcuts (it's a game engine that lets you bind any key to any action so this prevents accidental quits/hides etc. if the command key is bound). Using MenuItem.KeyboardShortcut does the trick for "normal" menus, but doesn't work for QuitMenuItem, or PrefsMenuItem, and since RB recreates menus like mad declares are useless, and this renders system supplied menus untouchable - like Hide...

The only way I can remove the key-combos from Quit/Hide is to create "fake" menu items that use those same key combos - this isn't a usable solution however.

Any ideas on how to accomplish this?

Thanks,
Frank.
<http://developer.chaoticbox.com/>


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