Low level graphics card drawing is very complex, and very few
programmers do it. With the exception of vertex programming (for
GPUs that support it), most GPUs require you go through an
intermediate library such as DirectX, OpenGL, Quartz, etc...
Have you already coded the drawing and it is too slow? Perhaps you
can outline your procedure and we can offer optimization tricks
within REALbasic.
Ahh I see. Well, I don't need low level(which I wouldn't know how
anyway). OpenGL would be fine. (don't know either)
The only thing I would need it to do is draw some images, thats it.
Oh, no, it's not slow. I was wanting to settle a curiosity and just do a
comparison/ benchmark thingy.
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