<http://www.strout.net/files/shadows-demo.zip>
Spiffy! 2 questions:
1) As far as I can tell, Y = 0 for both shadow and ground. How do you
make sure the shadow is rendered above the ground?
2) In UpdateShadow, what is the purpose of 0.01 here:
if uvs <> nil then
uvs.U(i) = newx * 0.01
uvs.V(i) = newz * 0.01
end if
lj
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