I'll add one other thing. In addition to flickering is one aspect of
redraw issues: Z-order issues. I want to write actual code to give life
to my application. Instead, I'm spending 90% of my time trying to avoid
compromising my design and design an app and where the UI widgets I'm
implementing stay exposed instead of getting partially obscured by what
is below them. I've been waiting on bug report ptfdklgt, which was
verified in April of 2006, and not touched for three releases. And most
frustratingly, I'm now finding that the behavior is different on Windows
versus Mac.
I'd appreciate any signing on to this report (ptfdklgt) as you folks
find warranted.
-Tom
Subject: Re: Flickering... under xp
From: Ron Benditt <[EMAIL PROTECTED]>
Date: Wed, 3 Jan 2007 21:13:58 -0500
If this is a global issue, there should not be anything more important
to RS then to get this under control.
I strongly agree with this. I spend MOST of my Windows programming
working on stupid cosmetic workarounds because of flicker or redraw
problems. All of us would be immensely more productive if we didn't
have to deal with this.
RS prides themselves on "Cross Platform That Really Works", and I
have to say that just because you make something work well on a Mac,
certainly does not mean that it will work well on Windows without
modification. This kind of goes against their mission statement,
doesn't it?!
It sure would be nice to have windows that have in-built double-
buffering for Windows, at least as an option, if nothing else.
So... those three wish list items for 2007 that everyone is writing
about... this one should be near the top. Ooops... that means that
I'll have to take one off of my list to make room! Darn!
Ron Benditt
Alien Apparatus Company, Inc.
http://www.alienapparatus.com
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