Can you show where Apple covers the developers in its platform?
1- The link does not say "We are granting license". Content providers is
not the same as App developers. The page you provided talks about MPEG-4
which is totally a different technology then MP3.
2- Do you have any information other then the one provided by me that a
player(decoder) is not required licensing as long as they use Flip4Mac?
Flip4Mac is a codec, but Applications are different then a codec.
Quicktime is being used to develop an App. So in theory the payor would
have to be you the App developer not apple.
A good example of this is MP3 and the LAME MP3 library. Just because you
can use the Lame library it does not grant a developer the right to use
MP3, playback. Macromedia/Adobe pays a certain amount of money in
licensing for its developers, but I am yet to find anything that says
that apple has made an agreement or that RealSoft has made an agreement
with the MP3 people regarding this.
MP3 licensing explicitly says Application to decode(playback) and
encode(edit/save) and so does Microsoft. Codec licensing is a different
animal and requires different royalties.
I am not disagreeing with you, I would like to know where the
information is so that I can print it and have it on file just in case
MS, Apple, or any patent holder comes knocking at my door.
By the way, Playback on Windows is covered by microsoft if you use
different libraries, but it was my understanding that not all libraries.
This umbrella is under Windows only. If you create an application to
Decode and Encode on any other platform you are required to get licensing.
Patent licensing is complicated and I personally hate some aspects of it.
Can anyone provide details for the Apple platform, I am quite versed on
the Windows side of things, but the Apple side eludes me. Links would be
great.
By the way, if you live in a country where the International Patents are
not enforced, lucky you. I do not have that luck.
Norman Palardy wrote:
On Jan 05, 2007, at 3:56 AM, Giovanni wrote:
Licensing for most of the apps you mentioned is a bear.
MP3: Playback licensing is required and costly. $10,000.00 (Unless
the underlying technology is licensed). In Windows, it is cover under
directx for PLAYBACK only. There is no provision for Mac as far as I
know, please tell me if I'm wrong. I would love to know.
http://www.mp3licensing.com/royalty/software.html
If you are using Quicktime as the playback engine this is already
covered by Apple
http://www.apple.com/pr/library/2002/feb/12qt6.html
JPEG: http://en.wikipedia.org/wiki/JPEG
As of October 6 </wiki/October_6>, 2006 </wiki/2006>, the U.S.
patent's 20-year term appears to have expired, and in November 2006,
Forgent agreed to abandon enforcement of patent claims against use of
the JPEG standard.^[6] <#_note-surrendered>
The JPEG committee has as one of its explicit goals that their
standards (in particular their baseline methods) be implementable
without payment of license fees, and they have secured appropriate
license rights for their upcoming JPEG 2000 </wiki/JPEG_2000>
standard from over 20 large organizations.
Windows Media Technologies: Licensing is free under Windows but not
free on any none-windows platforms including the Mac.
http://www.microsoft.com/windows/windowsmedia/licensing/final.aspx#WindowsMediaAudioStandardVersion_Final
Microsoft gives away the Flip4mac add on to Quicktime and there is no
license required unless you are PORTING their codecs which is not
required
http://www.microsoft.com/mac/otherproducts/otherproducts.aspx?pid=windowsmedia
By the way, I would love to know if RS is paying for usage of the
players on their development engine. The thing is that RS is not the
developer of the application, you and I are, so I would love to know
what licensing if any is covered by RS.
Some is covered by Apple, some by MS
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