Not sure if this is related, but I found the 'card bounce' animation
in the Windows "Solitaire" game has a higher FPS if the mouse is
moved during the 'win' animation... :) (at least on all the 2000/XP
boxes I've ever seen.)
On Feb 1, 2007, at 4:54 PM, James Sentman wrote:
it's not just threads that do this. I was working on a program that
sends video frames back and forth over the network just today and
noticed that I could get far better framerates when I was moving
the mouse around while the program was in the foreground.
I will be able to get around that probably by forcing a poll of the
sockets involved, but there should be a way to call the dont sleep
or dont nap or whatever it is that you can do to keep OSX from
throttling you back.
-James
On Feb 1, 2007, at 5:47 PM, Tim Jones wrote:
On Feb 1, 2007, at 1:47 PM, Joe Huber wrote:
At 12:47 PM -0700 2/1/07, Tim Jones wrote:
At first, we thought that it was related to threads, but this
app uses a more top-down process mode, so no threads are involved.
Hi Tim
That original report was about threads not running on windows
builds, and that indeed has been fixed.
Since you say your issue is not with threads and occurs on the
Mac, it is clearly a different problem. Seems to me a new report
and a demo project that shows this on a Mac would go a long way
to help RS resolve this separate issue.
Yes, but your example still exhibits the problem under OS X with
2007r1, so I suspect the fix for Windows may not have made it into
the Mac code or the fix for Windows doesn't fix it for OS X. This
is why I believe it's still the same issue on the OS X platform.
Tim
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