Not sure if this is related, but I found the 'card bounce' animation in the Windows "Solitaire" game has a higher FPS if the mouse is moved during the 'win' animation... :) (at least on all the 2000/XP boxes I've ever seen.)

On Feb 1, 2007, at 4:54 PM, James Sentman wrote:

it's not just threads that do this. I was working on a program that sends video frames back and forth over the network just today and noticed that I could get far better framerates when I was moving the mouse around while the program was in the foreground.

I will be able to get around that probably by forcing a poll of the sockets involved, but there should be a way to call the dont sleep or dont nap or whatever it is that you can do to keep OSX from throttling you back.

-James


On Feb 1, 2007, at 5:47 PM, Tim Jones wrote:

On Feb 1, 2007, at 1:47 PM, Joe Huber wrote:

At 12:47 PM -0700 2/1/07, Tim Jones wrote:
At first, we thought that it was related to threads, but this app uses a more top-down process mode, so no threads are involved.

Hi Tim

That original report was about threads not running on windows builds, and that indeed has been fixed.

Since you say your issue is not with threads and occurs on the Mac, it is clearly a different problem. Seems to me a new report and a demo project that shows this on a Mac would go a long way to help RS resolve this separate issue.

Yes, but your example still exhibits the problem under OS X with 2007r1, so I suspect the fix for Windows may not have made it into the Mac code or the fix for Windows doesn't fix it for OS X. This is why I believe it's still the same issue on the OS X platform.

Tim
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