On 3-Feb-07, at 2:35 PM, Eric Richards wrote:
I've been playing around with Rb3D and now I want to
test my app using OpenGL and see what results I get.
So, how(or if) do you use a 3DMF model with OpenGl ? (Assuming its
not complex.)
OpenGL doesn't know anything about file formats - it's entirely up to
you to parse files and convert them into OpenGL-compatible data. If
you really want to load 3DMF, here are the specs:
<http://developer.apple.com/documentation/QuickTime/QD3D/
qd3dmetafile.htm>
Personally I'd start with just trying to get a few hard-coded
triangles on screen, then tackle a less convoluted format (like OBJ
or 3DS).
Frank.
<http://developer.chaoticbox.com/>
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