Random.Seed is a double, not an integer as the documentation would  
have you believe:

        http://www.realsoftware.com/feedback/viewreport.php?reportid=sjguzxud

Once set, Random.Seed never changes, even as you generate random  
numbers.  So you can't easily restart a random number sequence in the  
middle of a set of calls.  This is contrary to every other  
implementation of random number generation I've seen in the last,   
oh, 30 years.

        http://www.realsoftware.com/feedback/viewreport.php?reportid=kspotawy
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