Random.Seed is a double, not an integer as the documentation would
have you believe:
http://www.realsoftware.com/feedback/viewreport.php?reportid=sjguzxud
Once set, Random.Seed never changes, even as you generate random
numbers. So you can't easily restart a random number sequence in the
middle of a set of calls. This is contrary to every other
implementation of random number generation I've seen in the last,
oh, 30 years.
http://www.realsoftware.com/feedback/viewreport.php?reportid=kspotawy
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