> That's a fairly old feature of QuickTime. What's not old though is 
  > that QuickTime has a newish way to do this task - and that's what the
  > project shows.

  I'm working on an audio spectrum analyzer and it sure would be nice to have 
QT do the FFT math. There may be a way to use QT with live data (from the mic 
or audio input) by setting up a "movie" audio track in memory, but I can't seem 
to figure out how to do it.  I've been struggling to code the FFTs in RB and 
haven't had much success. It's pretty complex stuff. I did find a FFT plugin 
for RB this weekend. Hopefully that will work. 
   
  -David
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