Thank you for your help Joe. It's got me afloat.
Although it took me a bit to figure out that U and V
are the picture's width and height scaled between 0
and 1 - I started off just using the pixel values of
the points I wanted - and got a mess. I found the LR
a bit cryptic on this matter.
Incidentally - why don't your replies appear in the
NUG list archive as separate messages any more like
everyone else? Your reply to my question is embedded
in the question starting the next thread - "How to
tell if a window IS maximized," - not as a separate
message.
Thanks - Peter.
On Mar 27, 2007, at 22:58 UTC, Peter Wyeth wrote:
> I don't see a way of doing this out of the box with
the Trimesh
> class, but I really hope I'm missing something.
You are -- this is a very straightforward application
of the Trimesh
class (and its support classes). You create the mesh
with the
triangles however you want them; you assign the UV
coordinates to pin
the texture on however you want it; you make a
Material out of your
picture, and attach it to the Trimesh. C'est tout!
Does this get you going? Or, where exactly are you
stuck?
Best,
- Joe
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