On 4-Apr-07, at 5:06 PM, Norman Palardy wrote:
>
> On Apr 04, 2007, at 2:49 PM, Frank Condello wrote:
>
>>>>  Dim c1 As New MySubClass
>>>>    Dim c2 As MySubClass
>>>>    c2 = MySubClass( c1.Clone )
>
> This code works without a cast IF you set the MySubClass up and
> override Clone so you're not calling the parent class' Clone method
> inadvertently (which is why you'd need the cast)

That's not the point - the fact that this cast *does* work with  
Object3D subclasses is the point! You can't do this with your own  
built-in classes and not throw an exception - unless you use some  
plugin magic apparently, though that's not clear either.

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>


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