On 8-Apr-07, at 6:21 PM, Theodore H. Smith wrote:

>>> You could have just used my RingTree class ;)
>>
>> If RB had multiple inheritance that might have been an option, but
>> for various reasons my 3D nodes inherit from a base "transformable"
>> class that can't be a node itself, for various other reasons!
>
> True RB doesn't have multi-inherit... but whatever problem affects
> ElfData affects your code equally. And whatever solution works with
> your code, works with mine also.
>
> Unless... your tree is actually subclassed from the 3Dnode? RingTree
> must be a base, unfortunately, so that would be one situation where
> my RingTree wouldn't help.

My node class implements the tree, and is a subclass of something  
else that isn't a node and can't be part of the tree. I have very  
good reasons for this, but an explanation would be rather long and  
boring...

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>


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