On May 4, 2007, at 7:41 AM, [EMAIL PROTECTED] wrote:

> On May 04, 2007, at 14:22 UTC, Thomas Moore wrote:
>
>> I had this problem with an application that I was writing on the Mac
>> that involved some PICT images that I dragged into the project. The
>> compiled Mac application had a reasonable size, but the .exe version
>> weighed in at over 100 MB! I solved the problem by using
>> GraphicConverter to convert the PICT files to .png images. The .exe
>> version is now 3.6 MB.
>
> Images in the project get converted to BMPs for Windows, which are a
> very poorly compressed format.
>
> I'm having a similar problem with a game I'm working on (*), where
> we're keeping all the images in BMP format to be sure they will work
> cross-platform.  The resulting package is obnoxiously large already,
> and will get much larger before the game is done.  But now I'm
> wondering if I've forgotten an important release note... does RB now
> support PNG images on Windows without QuickTime?  What about Linux?

I can't answer that definitively, but (working on a Mac) I simply  
dragged the PNGs into the project, set the background of each of the  
canvases to the appropriate PNG and compiled for Windows. Everything  
looked fine on the two Windows machines I used for testing, and the  
program on both seemed to start up immediately without having to go  
through QuickTime. However, the QuickTime player at least was  
installed on both, so perhaps there was some accessing of libraries  
behind the scenes. I can't say anything about Linux. Compilation was  
done with RB2006r4, I believe.

Tom

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