REALmethodDefinition CSMethods[] = {
        { rp ED_CS_Constructor, 0,      "Constructor(CharSet as ElfData)"       
                              },
        { rp ED_CS_HasChar,             0,      "HasChar(Char as integer) as 
boolean"                         },
...

On Jul 21, 2006, at 8:52 PM, Norman Palardy wrote:

I think all they are saying is to create several regular method definitions for your class. Just name them "Constructor"

Well, one of the other things that I am confused about is declaring the method. Does the name of the method in C have to be the same as the "description" written in the REALmethodDefinition?

No.

Yeah. It is not like the rest of the REALbasic experience, that is for sure. Does anyone have a list of open-source plugins that I can take a look at the source code? Other than that, all I can do is take a look through the archives and ask questions to this list.

One or two good plugin examples should help a lot. My ElfData plugin isn't open source but I can send you the source.

It just might help to confuse more than anything else though :) I've altered RB's SDK so heavily overtime that it bears little resemblence to the normal RB SDK. I've improved the speed and also made it so that my plugins can work in a pure C++ environment. This way my work isn't limited to RB only. For example, I made my own REALnewInstance to work without an RB host, except that I called it OPNew, where OP = ObjectPlatform, some platform for refcounted objects I made up.

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