Hi Ken,

I recently put together a Universal Binary plugin template for Xcode (as an
extension of the Xcode template in the RB Plugins SDK).  It doesn't really
have much sample code (in fact, hardly any), but if you're compiling for
Mach-O, it's a template if nothing else!

You can download it here:

http://www.thismuchiknow.co.uk/?p=20

Dave.

> From: Ken Fleisher <[EMAIL PROTECTED]>
> Reply-To: REALbasic Plugins <[email protected]>
> Date: Tue, 05 Sep 2006 13:44:53 -0400
> To: <[email protected]>
> Subject: Newbie Question: CMYK graphics plugin
> 
> Hello list! I am new to the plugin list but have been reading the NUG
> list for many years. I am finally tired waiting to see if RS will ever
> implement CMYK graphics capabilities because I don't think it will
> happen. I've decided to try and write a plugin to implement this
> myself, but I have two main problems:
> 
> 1) I've never written a plugin for RB. I'm interested in any newbie
> tips, gotchas, etc. Is there a starter kit someplace? I seem to
> remember some time ago that someone was putting together a set of
> starter functions for XCode to act as a plugin template. Is there
> someplace I can find this, or something like it?
> 
> 2) I would like my CMYK graphics to support all of the native RB
> graphics drawing routines for both bitmap and vector objects. I really,
> really don't want to code all of the various drawing routines myself.
> I'm wondering if anyone has any thoughts on how I might tap into RB's
> RGB graphics routines and implement them in a new cmyk graphics object.
> I made a pretty poor attempt at this using native RB code, which you
> can look at here <http://ljug.com/sw/rbextra.html> to get an idea of
> what I mean (scroll to the bottom of the page and download ImageTools).
> 
> Thanks for any thoughts or suggestions.
> 
> Ken Fleisher
> 
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