On May 15, 2007, at 5:02 PM, Norman Palardy wrote: > I'm working on a plugin that in which I want to use a dylib > In a plain C++ app in XCode I add the headers and the dylib and it > works > > When I do the same in a UB plugin, using David Addey's fine starter, > I get linker errors which seem to suggest that I can't have a dylib > or bundle use another dylib. > > Or can I ?
Could it be that you're on a PowerPC machine and your SDK root is the Mac OS X volume rather than the 10.4.0u SDK? PowerPC machines currently only have PowerPC libraries, while Intel macs ship with full universal libraries. To develop a UB plugin, one must use the 10.4u SDK. HTH, Jon _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
