On 15-May-07, at 6:14 PM, Alfred Van Hoek wrote: > > On May 15, 2007, at 6:02 PM, Norman Palardy wrote: > >> I'm working on a plugin that in which I want to use a dylib >> In a plain C++ app in XCode I add the headers and the dylib and it >> works >> >> When I do the same in a UB plugin, using David Addey's fine starter, >> I get linker errors which seem to suggest that I can't have a dylib >> or bundle use another dylib. > > > Under the hood Xcode will call dlopen, dlsym etc or uses the CFBundle > apis. It is similar when using Visual C, i.e., dll-specific loading > code is used. This means on windows to call LoadLibrary and > GetProcAddress and on the mac after loading the bundle you will need > to call CFBundleGetFunctionPointerForName.
So there is no way to take a dylib and statically link it in then is there ? I'd really not be surprised but that's roughly what I need to accomplish and I definitely have not figured out how to do this Sounds like I'll have to find source and compile that into a static library and link it in _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
