Alright, so far browsing the archives, this list seems quite inactive. Hopefully somebody will have some useful information.
I'm looking into plugin development. So far, using Xcode to build a universal plugin for Mac using Xcode has worked just fine. But I need to also compile Linux and Windows "empty" plugins. I would like my plugin to allow the developer to simply use it without worrying about conditional statements, so although the code would compile and plugin be used on the non-supported platforms, they simply would not function. What is the best way to accomplish this? I have a true Windows PC on my desk and an Ubuntu install through Parallels. How can I build the stub plugins for the other platforms for free? And is Classic even worth thinking about? Oh and one last thing - where is the *** documentation? -- Thom McGrath The ZAZ Studios <http://www.thezaz.com/> AIM: thezazstudios _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
