Thomas, technically you _could_ do cross-compiling. But it's a lot of work to set up the compiling environment like that.
A quick URL I googled: http://divided-mind.blogspot.com/2007/09/cross-compiling-qt4win-on-linux.html On the other hand, virtual machines running in Parallels, VMWare or VirtualBox don't cost much resources and give you a much bigger flexibility and reliability when it comes to compiling, testing and debugging. As soon as I get a working SDK enviroment, I'll make a cmake file that allows EASY compilation of a plugin on all platforms. But that's not my focus as long as the SDK examples won't compile on a standard OS with standard compilers. 2008/12/1 Thomas Tempelmann <[EMAIL PROTECTED]>: > On 01.12.2008 23:18 Uhr, "Bastian Bense" <[EMAIL PROTECTED]> wrote: > >> Did anyone consider cmake to offer an platform independent way of >> building the plugin and possibly packing it into a plugin shell? I >> think that would be easy to do and boost productivity of anyone >> interested in writing plugins dramatically. > > There's surely a need for something like that, but no one has come up with a > solution for this yet AFAIK. > > Even better, if I could just build them all on one system as it used to be > with CW for Mac and Windows .... But I'm dreaming. -- Best regards, Bastian Bense _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
