Thanks.

I got the number based properties to work (font size, forecolor, etc),
but I'm having issues with g.TextFont.

The code I'm using is:

REALGetPropValue((REALobject)context, "TextFont", &fontName);
REALGetPropValue((REALobject)context, "TextSize", &fontSize);
CGContextSelectFont (myContext, &fontName, fontSize, kCGEncodingMacRoman);

But this doesn't appear to work. So I wrote another function that
would just returns the graphic objects font name:

char SKSFontNamefunc(REALgraphics context)
{
        char fontName;
        REALGetPropValue((REALobject)context, "TextFont", &fontName);
        
        return fontName;
}

But this routine always returns blank.

The issue is probably my lack of font knowledge, my lack of c string
knowledge or both. Ultimately, I am trying to set the font of my
CGContext to the same font as the graphics object.

--Seth




On Sat, Nov 13, 2010 at 8:45 AM, Christian Schmitz
<[email protected]> wrote:
>
> Am 13.11.2010 um 13:55 schrieb Real Basic:
>
>> Is there no way to get the properties from the objects passed into the 
>> plugin?
>
> Look through the SDK:  REALGetPropValue
>
> http://docs.realsoftware.com/index.php/Plugin_SDK_Dynamic_Access_Reference
>
> PS: There may be only 5 people on this list, so don't expect them to answer 
> emails soon.
>
> Greetings
> Christian
>
> --
> See you in Atlanta (USA) at the REAL Studio Summit 2011
>
> Registration and details here:
> http://arbpmembers.org/real-studio-summit-2011/
>
>
>
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