I'll look into ATSUI again.

So if REALCString and passing the C String can make trouble, what
should I be passing instead?

--Seth


On Wed, Nov 17, 2010 at 4:19 PM, Christian Schmitz
<[email protected]> wrote:
>
> Am 17.11.2010 um 21:04 schrieb Real Basic:
>
>> CGContextSelectFont (myContext, REALCString(fontName),fontSize,
>> kCGEncodingMacRoman);
>
> Well, a REALstring could be in unicode encoding, so using REALCString and 
> passing the C String can make trouble.
>
>> CGContextShowTextAtPoint(myContext, x, r.bottom - y, REALCString(text)
>> , strlen(REALCString(text)));
>
> CGContextShowTextAtPoint is more for debug output than for real world 
> application usage.
> You'd better use ATSUI or something else to get a better drawing. Especially 
> a better font handling with automatically substitution.
>
> Greetings
> Christian
>
> --
> See you in Atlanta (USA) at the REAL Studio Summit 2011
>
> Registration and details here:
> http://arbpmembers.org/real-studio-summit-2011/
>
>
>
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