From: "Craig A. Schultz" <[EMAIL PROTECTED]>
Subject: Re: Audio Device

Hi Manuel,
It would be easier just to build your own Rendering plug-in.  The SDK samples
already include a Rendering plug-in that handles Streamed wav data.  There is
also an interface available to handle capturing the packets, PacketHook or
something like that.

I assumE you want to capture streamed WAV data, is that correct?  If so, the
Rendering plug-in in the samples with a little modification will do what you
want.  You have to be careful though because the standard plug-ins in your
plug-in directory may get in the way of you using it unless you change the file
extension and mime type.  Can you give more details about what you want to do?

Craig

RealForum wrote:

 > From: "Rieger, Manuel" <[EMAIL PROTECTED]>
 > Subject: Audio Device
 >
 > Hi !
 > Does anybody have experience with implementing an own Audio Device. I would
 > like to build a RealAudio client that sends the streamed data into a wav
 > file or that sends the wav-data to an external device.
 > Maybe you can give me some information or samples about that.
 >
 > Thanks,
 > Manuel

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