From: Steven Wagner <[EMAIL PROTECTED]>
Subject: RE: Independent Real Players???

I know in previous versions, only one RealPlayer could be run at a time. If
a second player was started, the first would stop. Apparently this has not
changed. At the last developers' conference (Real '99) I talked to Real
developers (Karim Meghji and Alain Hammel) about this. The following is a
clip from a follow-up email I sent to RealSupport...

 >As currently implemented, a new instantiation of a RealPlayer will send a
 >"stop" command to all existing instantiations of RealPlayer. Per our
 >discussion, we (Netpodium) would like to see the RealPlayer core be
modified such
 >that a new instantiation of a RealPlayer could optionally: stop any
existing
 >instantiations, pause any existing instantiations, or do nothing to
existing
 >instantiations.
 >
 >Per Karim, there is no technical reasons (other than bandwidth contention)
 >that two RealPlayers cannot run concurrently. Alain could not recall why
the
 >decision was made to issue the "stop" command but thinks it has something
to
 >do with backwards compatibility with version 5.

-----Original Message-----
From: RealForum [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 20, 1999 5:19 PM
Subject: Independent Real Players???


From: Michael Litzkow <[EMAIL PROTECTED]>
Subject: Independent Real Players???

I'm embedding RealPlayer 7 into a WEB page.  I want to have two players
embedded and playing different content at the same time.  One would be
muted, the other not.  Is this possible?

In my html, I have set up two image windows, and two controls.  Each pair of
"Image Window"/"Controls" has its own "console" name.  (No, neither of
the consoles is named "_master", or "_unique".)  For now, I'm playing
from two local files.

When I start one player, it works as expected.  When I start the second
player
the first one stops and rewinds!  If I restart the first player, the second
one stops and rewinds.  If I mute the first player, both mute (the red X
appears over the both speaker icons immediately).  What's the point of
having
multiple "consoles" if they players are going to interfere with each other's
operation?

-- confused in Madison


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