From: Nicholas Hart <[EMAIL PROTECTED]>
Subject: RE: Independent Real Players???

This is partly true.

The reason why the embedded players will cause all other consoles to stop
playing is for backwards compatibility reasons.  (Content developed for
prior releases of the embedded players expects that all other consoles will
halt when a new console is played-- to change this behavior would break
people's existing content.)

However, there are no such limitations in the RMA SDK client core, with the
exception that if two separate processes on Windows require the use of the
audio device then one process will cause the other to stop playback.
(However, multiple IRMAPlayers playing simultaneously in the same process
will share the audio device and their audio will be mixed together.)

Currently there is no way to have two separate consoles playing
simultaneously.  The best you could do right now is use SMIL.

At 10:21 AM 12/22/99 -0800, you wrote:
 >From: Steven Wagner <[EMAIL PROTECTED]>
 >Subject: RE: Independent Real Players???
 >
 >I know in previous versions, only one RealPlayer could be run at a time. If
 >a second player was started, the first would stop. Apparently this has not
 >changed. At the last developers' conference (Real '99) I talked to Real
 >developers (Karim Meghji and Alain Hammel) about this. The following is a
 >clip from a follow-up email I sent to RealSupport...
 >
 > >As currently implemented, a new instantiation of a RealPlayer will send a
 > >"stop" command to all existing instantiations of RealPlayer. Per our
 > >discussion, we (Netpodium) would like to see the RealPlayer core be
 >modified such
 > >that a new instantiation of a RealPlayer could optionally: stop any
 >existing
 > >instantiations, pause any existing instantiations, or do nothing to
 >existing
 > >instantiations.
 > >
 > >Per Karim, there is no technical reasons (other than bandwidth contention)
 > >that two RealPlayers cannot run concurrently. Alain could not recall why
 >the
 > >decision was made to issue the "stop" command but thinks it has something
 >to
 > >do with backwards compatibility with version 5.
 >


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