From: Paul Ellis <[EMAIL PROTECTED]>
Subject: RE: Need help for Real Producer SDK

Nicolas,

You will need to send the packets the server emulating "real-time"
playback. Encoding of the static file will occur much quicker than real
time playback. For live broadcasting, the packets should be sent to the
server at a time relative to it's playback time. The problem you're seeing
is probably due to the fact that you send all the packets in one burst and
the server isn't designed to handle the packets for a live broadcast in
this way.

By the way, there's also a utility called G2SLTA that can be used to
simulate a live broadcast from a static .rm file. You could encode your
files in advance of the broadcast and use this tool to simulate a live
broadcast. See the RealSystem G2 Production Guide,
http://service.real.com/help/library/guides/productiong261/realpgd.htm, for
more details.

-Paul

At 09:44 AM 1/7/00 -0800, RealForum wrote:
 >From: "Nicolas Marchand" <[EMAIL PROTECTED]>
 >Subject: RE: Need help for Real Producer SDK
 >
 >Hi,
 >In fact i succeded in sending my rm file to the Real server (i can see it
 >with the real server monitor), but i can't read it with the real player.
 >My final question is: my audio source is audio raw data (stored in a file),
 >and when i call pPin->encode(), the real producer SDK send my data to the
 >real server.
 >Is there any problem in the encoding speed, because my encoding is done=
  from
 >a file.
 >I think the broadcasting is possible, but data can't be read !!!
 >
 >Is there any solution for that broadcasting from a raw file, because, even
 >if i use the Real Producer ActiveX Control,i suppose the problem will be=
  the
 >same  !!!
 >
 >Thanks in advance for your help.
 >


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