Austin, Texas, USA (January 29, 2013) — Real Software, creator of
award-winning cross-platform web and desktop app development tools,
announced today that a Real Studio app is controlling counter IED
robots for the Australian Army and Victorian Bomb Response Unit.

Dr. James Mullins is a Senior Research Fellow for the Centre for
Intelligent Systems Research at Deakin University in Geelong,
Australia. With degrees in Robotics Engineering and Medical Haptics,
which is used for training surgeons to operate on ‘virtual’ patients
using virtual reality and force feedback, Dr. Mullins spent time
developing a simulator for training surgeons, doctors and nurses on
how to perform needle insertion procedures. During that timeframe, he
started working on defense and law enforcement robotics and secured a
permanent position with Deakin University.

“I’ve always been interested in robotics, but I’m not totally sure
where it came from,” stated Dr. Mullins when asked what peaked his
interest in robotics. “I remember watching 'Batteries Not Included'
when I was little and loved reading all about robots.”

For over 8 years, Dr. Mullins and his team have been working with the
police and have some of their robots in service with the Victorian
bomb response unit, special operations unit and force response unit.
The programs they develop provide the user interface to control these
robots and communicate with the various controllers and sensors
mounted on the platforms.

They have an ongoing project with the Australian Defense Force
developing haptic technology for the remote manipulation of Improvised
Explosive Devices.

“We work on robots that are used to disarm roadside bombs,” commented
Mullins. “It allows defense personnel to pull apart the bomb and make
it safe as if they were standing in front of it themselves. We use
stereovision and haptics to achieve immersion in the remote
environment from the protection of an armored vehicle.”

All of the initial concept demonstrators used Real Studio, as the
basis for all of the command and control software. They have since
transitioned to a fully embedded system so they do not have to wait
for an OS to boot. The embedded system allows them to startup the
system in less than 5 seconds! They still use Real Studio as the
debugging software to monitor and develop the embedded software and
are looking forward to compiling for iOS with Real Studio, which is
coming soon.

“We develop hardware that allows doctors, nurses and bomb disposal
experts to operate remotely or train using force feedback,” commented
Dr. Mullins. “It’s sort of like the old Daytona video game, where the
game controller would vibrate so that you feel the cornering forces as
you drive your car around corners. With haptics, you can feel a
surgical procedure while performing on a ‘virtual’ patient.”

The benefits of haptics to the medical field are numerous. They are
essential training tools for allowing trainee surgeons the ability to
practice without risk to patients and gives administrators the ability
to monitor and provide feedback in real-time on the surgeons
capability. Haptic technology can also be used to provide force
feedback to an operator performing remote robotic surgery.

Primarily a self-taught programmer, Dr. Mullins spent some time using
C and, later Visual Basic, as an undergrad. The transition to Real
Studio was an easy decision to make.

“At the time, it was the only product that seemed to have the real
world interface support out of the box, and was intuitive for a
non-programmer, like myself, to pick up,” commented Dr. Mullins. “I
first used Real Studio back in the 3.0 days as a result of developing
a mobile robot for my undergraduate robotics engineering degree. I
worked as a service technician at our local Apple Store, and have
always had an interest in programming embedded devices. Real Studio
was my first foray into programming for an OS and I developed a
tele-presence robot based on an old G3 powerbook.”

Besides being easy-to-learn and easy-to-use, Real Studio’s ability to
quickly develop graphical user interfaces that look good, tied with
back end code that works well with real world devices and serial ports
are some of the greatest advantages for Dr. Mullins and his team.

“I probably develop an application per week to quickly test a piece of
hardware,” added Dr. Mullins. “We use a 3D printer and another quick
application that is quite handy is used to cost a model before
printing based on consumables and machine time.”

When asked if he is working on any new projects with Real Studio, Dr.
Mullins commented, “Yes, all the time, but some of them I can’t talk
about!”

Real Studio is a full-featured cross-platform software development
tool suited to creating a wide range of applications, from utilities
to enterprise-class applications. Real Studio Personal Edition for
Windows, Linux or Mac OS X is priced at $99 and is geared for
hobbyists and students. Real Studio Professional Edition, required for
cross-platform compilation is $299. Real Studio Enterprise Edition,
made for full-time developers, is priced at $995 and offers the
ability to develop and deploy on Mac OS X, Windows, Linux, and the
web. Real Studio Web Edition, the fastest and easiest way to create
and deploy web applications, is available for $599.

Dr. Mullins will be presenting a session at the Real Studio Developer
Conference, taking place in Orlando, FL in April.  For more
information about the conference, visit
http://www.realsoftware.com/community/realworld.php.

---

About Real Software
Real Software provides Real Studio, a cross-platform web, desktop, and
console development tool. Real Software was founded in 1996 and is
based in Austin, Texas. For more information visit
http://www.realsoftware.com or call 866.825.2114.

###

Press Contact:
Dana Brown
Director of Marketing, Real Software
512-328-7325
[email protected]

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

Reply via email to